Re: [go-nuts] micro review and hello gio: portable GUI code, all in Go

2019-10-04 Thread Elias Naur


> FYI, Elias gave a talk about this project at Gophercon: 
> https://www.youtube.com/watch?v=9D6eWP4peYM . 
>
> Ian 
>

And another at Gophercon UK:
https://www.youtube.com/watch?v=PxnL3-Sex3o

And there will be another (+workshop) at GoLab later this month :)

Thank you for the glowing (micro) review, Jason! It
warms my heart to know my work is appreciated.

You're also spot on: I want to see Go turn into a great
(or even preferred) choice for GUI programs and games.

-- elias.

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Re: [go-nuts] micro review and hello gio: portable GUI code, all in Go

2019-10-04 Thread Ian Lance Taylor
On Thu, Oct 3, 2019 at 10:08 PM Jason E. Aten  wrote:
>
> Somehow I missed Gio ( https://gioui.org/ ) on its first announcement earlier 
> this year.
>
> Gio -- as a pure Go GUI framework -- really ought to be better known.
>
> Hence I offer here a short review, and a getting started example project.
>
>
> A) The micro review:
>
> I am impressed. Gio provides an immediate mode (read sane, no callback soup) 
> graphics framework. Animation and rendering were smooth.
>
> Supporting mobile, wasm, macOS desktop, iOS, android, windows desktop, and 
> wayland linux -- with x11 linux in the works, I'm told, is a bold and 
> stunning prospect.
>
>  I've verified myself that macOS and Windows work well.  The same smooth 
> experience across platforms that we've come to expect from Go command line 
> tools. But now in GUI form.  A game engine based on Gio cannot be far behind 
> (anyone want a fun project?!)
>
> One caveat on Windows -- you may need to ship along the ANGLE DLLs from 
> Chrome that are included in hello_gio below.  Eventually, the author of Gio, 
> Elias Naur, posted that he plans to also have Vulkan underneath, which might 
> prove more native to Windows. But relying on the same battle hardened OpenGL 
> translation layer DLLs that Chrome and Firefox utilize on Windows is a minor 
> packaging addendum at worst.
>
> While still young and evolving quickly, I appreciate the ambition of Gio. 
> What if Go were the preferred language for writing (portable) Apps and Games 
> of all kinds?
>
>
> B) The example, starter code:
>
> I think it is worth posting my hello world experience with Gio. Both as a 
> demonstration of its prowess, and a guide to help
> others getting started. Should you be so inclined, hello_gio will get you 
> drawing graphics in no time.
>
> https://github.com/glycerine/hello_gio
>
> Any questions, raise an issue on the github issues tracker, or see the Gio 
> mailing list https://lists.sr.ht/~eliasnaur/gio


FYI, Elias gave a talk about this project at Gophercon:
https://www.youtube.com/watch?v=9D6eWP4peYM .

Ian

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