Re: scalable server backend for browser games

2011-09-12 Thread Juan Pablo Gardella
You can use Tomcat, but not standalone. You need load balance by software or hardware inclusive. A Big company use this type architecture for online games. 2011/9/9 Karel karel.cromb...@gmail.com Hey guys, I'm currently investigating the possibilities of using GWT to develop a facebook

Re: scalable server backend for browser games

2011-09-12 Thread J.Ganesan
I feel Google App Engine ideally suits the requirement. It creates multiple instances whenever needed and you program entirely in Java, both UI and server. With Channel API, multi-player game also should be possible. J.Ganesan DataStoreGwt.com -- You received this message because you are

Re: scalable server backend for browser games

2011-09-12 Thread Thomas Broyer
Also: http://www.heroku.com, http://www.cloudbees.com and http://www.cloudfoundry.com (I absolutely never used any of them, so I can't comment) -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To view this discussion on the web visit

Re: scalable server backend for browser games

2011-09-12 Thread Philip Rogers
Angry Birds for Chrome has the same use-case you mention, and runs on AppEngine. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To view this discussion on the web visit https://groups.google.com/d/msg/google-web-toolkit/-/WrffSMhnIjkJ.

scalable server backend for browser games

2011-09-09 Thread Karel
Hey guys, I'm currently investigating the possibilities of using GWT to develop a facebook browser game. The client should pose no problem; the main issue here seems to be the server. For starters, I don't want to use a php backend, because that would give up one of the main advantages of using

Re: scalable server backend for browser games

2011-09-09 Thread Gal Dolber
Checkout http://code.google.com/appengine/ and http://aws.amazon.com/ec2/ On Fri, Sep 9, 2011 at 2:36 PM, Karel karel.cromb...@gmail.com wrote: Hey guys, I'm currently investigating the possibilities of using GWT to develop a facebook browser game. The client should pose no problem; the main

Re: scalable server backend for browser games

2011-09-09 Thread Jamie
I think this may depend on what you intend to do on the server. Database? CPU intensive calculations? Calling out to some other web services? If you use Apache plus Tomcat, then you can set up load balancing. Depending on the system it's running on, it should be able to process a large volume of