Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-22 Thread David
Fred, Ik woon in Belgie, in het Vlaamse landsgedeelte. Dus inderdaad, mijn moedertaal is Nederlands. David On Tue, Jul 21, 2009 at 6:49 PM, Fred Sauerf...@allen-sauer.com wrote: I'm fluent in Dutch actually. I have family in the Netherlands and spent about 13 years there. Kun jij ook

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-21 Thread twdarkflame
Thanks :) We are still bug fixing a lot, and refining the game/game engine, so we arnt publishing it that much yet. I'll list us in the app gallery probably in a month or so. On Jul 21, 7:17 am, Fred Sauer fre...@google.com wrote: Thomas, I've also listed your project here:  

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-21 Thread David
Fred, Do you speak Dutch or is it Google translate doing its job ? David On Tue, Jul 21, 2009 at 1:14 AM, Fred Sauerfre...@google.com wrote: Thomas, That's pretty cool. Ook leuk om iets in 't Nederlands te zien. Have you listed your game in the App Gallery yet?  

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-21 Thread twdarkflame
No, I can read -a little- but I dont speak it at all. Not yet anyway, I'll have to learn seeing as I'm living in the Netherlands, but I havnt been able to make time yet. Of course, that means I cant actually play test most of the game myself very well, but then, Ive made the engine so there's a

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-21 Thread Fred Sauer
I'm fluent in Dutch actually. I have family in the Netherlands and spent about 13 years there. Kun jij ook Nederlands spreken? Groeten Fred On Tue, Jul 21, 2009 at 6:19 AM, David david.no...@gmail.com wrote: Fred, Do you speak Dutch or is it Google translate doing its job ? David On

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-21 Thread Fred Sauer
I could take a peek if you send me the link. A screenshot might work as well. Fred On Tue, Jul 21, 2009 at 6:51 AM, twdarkflame darkfl...@gmail.com wrote: No, I can read -a little- but I dont speak it at all. Not yet anyway, I'll have to learn seeing as I'm living in the Netherlands, but I

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-20 Thread Fred Sauer
Thomas, That's pretty cool. Ook leuk om iets in 't Nederlands te zien. Have you listed your game in the App Gallery yet? http://gwtgallery.appspot.com/ Thanks for the suggestion for a global function to stop playing sounds. That seems pretty useful. Would you mind proposing it here?

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-20 Thread Fred Sauer
Thomas, I've also listed your project here: http://code.google.com/p/gwt-voices/ http://code.google.com/p/gwt-dnd/ Fred On Mon, Jul 20, 2009 at 4:14 PM, Fred Sauer fre...@google.com wrote: Thomas, That's pretty cool. Ook leuk om iets in 't Nederlands te zien. Have you listed your game in

Re: GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-18 Thread twdarkflame
Id use these libuarys a lot in a online adventure game engine under development (beta version here; http://www.cuyperscode.nl/CuypersCode2_betatest/CCIIstart.html (an educational game being developed with it, but the engine will be used for a lot more). You can see DnD used for the inventory and

GWT 1.7.0 - gwt-dnd 2.6.5 (Drag-and-drop) / gwt-log 2.6.2 (Logging) / gwt-voices 1.6.0 (Sound)

2009-07-15 Thread Fred Sauer
Hi With GWT 1.7.0 out the door I thought it would be a good time to provide an update for gwt-dnd, gwt-log and gwt-voices. GWT 1.7 adds a new user agent deferred binding property value 'ie8' which is a breaking change for any project using user agent based deferred binding. To accommodate the new