Fred,
Ik woon in Belgie, in het Vlaamse landsgedeelte. Dus inderdaad, mijn
moedertaal is Nederlands.
David
On Tue, Jul 21, 2009 at 6:49 PM, Fred Sauerf...@allen-sauer.com wrote:
I'm fluent in Dutch actually. I have family in the Netherlands and spent
about 13 years there.
Kun jij ook
Thanks :)
We are still bug fixing a lot, and refining the game/game engine, so
we arnt publishing it that much yet.
I'll list us in the app gallery probably in a month or so.
On Jul 21, 7:17 am, Fred Sauer fre...@google.com wrote:
Thomas,
I've also listed your project here:
Fred,
Do you speak Dutch or is it Google translate doing its job ?
David
On Tue, Jul 21, 2009 at 1:14 AM, Fred Sauerfre...@google.com wrote:
Thomas,
That's pretty cool. Ook leuk om iets in 't Nederlands te zien.
Have you listed your game in the App Gallery yet?
No, I can read -a little- but I dont speak it at all. Not yet anyway,
I'll have to learn seeing as I'm living in the Netherlands, but I
havnt been able to make time yet.
Of course, that means I cant actually play test most of the game
myself very well, but then, Ive made the engine so there's a
I'm fluent in Dutch actually. I have family in the Netherlands and spent
about 13 years there.
Kun jij ook Nederlands spreken?
Groeten
Fred
On Tue, Jul 21, 2009 at 6:19 AM, David david.no...@gmail.com wrote:
Fred,
Do you speak Dutch or is it Google translate doing its job ?
David
On
I could take a peek if you send me the link. A screenshot might work as
well.
Fred
On Tue, Jul 21, 2009 at 6:51 AM, twdarkflame darkfl...@gmail.com wrote:
No, I can read -a little- but I dont speak it at all. Not yet anyway,
I'll have to learn seeing as I'm living in the Netherlands, but I
Thomas,
That's pretty cool. Ook leuk om iets in 't Nederlands te zien.
Have you listed your game in the App Gallery yet?
http://gwtgallery.appspot.com/
Thanks for the suggestion for a global function to stop playing sounds. That
seems pretty useful. Would you mind proposing it here?
Thomas,
I've also listed your project here: http://code.google.com/p/gwt-voices/
http://code.google.com/p/gwt-dnd/
Fred
On Mon, Jul 20, 2009 at 4:14 PM, Fred Sauer fre...@google.com wrote:
Thomas,
That's pretty cool. Ook leuk om iets in 't Nederlands te zien.
Have you listed your game in
Id use these libuarys a lot in a online adventure game engine under
development (beta version here;
http://www.cuyperscode.nl/CuypersCode2_betatest/CCIIstart.html
(an educational game being developed with it, but the engine will be
used for a lot more).
You can see DnD used for the inventory and
Hi
With GWT 1.7.0 out the door I thought it would be a good time to provide an
update for gwt-dnd, gwt-log and gwt-voices. GWT 1.7 adds a new user agent
deferred binding property value 'ie8' which is a breaking change for any
project using user agent based deferred binding. To accommodate the new
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