As I was developing this morning, I came across a trade-off that I wasn't happy with. Namely, as I create handlers and other interface implementations in a given class, the implementations create new classes, which adds additional, unnecessary code into the compiled output.
One way around this is to sacrifice my code readability and simply have the containing class implement those interfaces. For example, class Foo { static class BarHandler implements ClickHandler, KeyDownHandler { ... } static class FooCommand implements Command { ... } ... class body that doesn't implement and onClick, onKeyDown or execute method... } could compile to something like class Foo implements ClickHandler, KeyDownHandler, Command { ... merged implementations ... } Of course, I'm operating under a few assumptions (based on my watching this group and the developer group, and my lack of knowledge about how the compiler actually works ;) 1. This isn't already done, 2. Adding more classes actually significantly increases the bulk of compiled output. 3. The amount of time to add this optimization would be less than the pain of the trade-off I'm dealing with. Let me know what you think, Nathan --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/Google-Web-Toolkit-Contributors -~----------~----~----~----~------~----~------~--~---