Jim,
FYI I worked on improving Marlin patch #4 to send you asap a new webrev: it
will be simpler with only 2 variants (uncompressed and RLE+blockFlags).
I also fixed a bug in the array cache related to crossings (ptrLen !=
ptrEnd) in Renderer.endRendering () and wrote a test that makes all cached
Hi Laurent,
I've been looking at it a little lately.
One thing that occurred to me is that the 2 strategies - RLE vs
uncompressed - might be easier to follow and manage if they were broken
out into separate classes:
MarlinCache
+--- MarlinRLECache
+--- MarlinUncompressedCache