I put bits of what I did in:
http://trac.osgeo.org/grass/ticket/58
http://trac.osgeo.org/grass/ticket/61
On Mar 10, 2008, at 6:59 AM, Martin Landa wrote:
Hi William,
I'm guessing import wx should import _gdi and load _gdi_.so, since
_core imports _gdi. Didn't help with the
I'm testing a possible solution to compiling the wx vdigit on OSX, but
I can't figure out how to start it.
In the wx gui, Vector-Develop vector map-Digitize vector map runs
the TclTk v.digit, not the wxpython digitizer. I have my vdigit test
built and it looks like it's installed
Hi,
there currently two ways
1) add vector map layer into the layer tree, right click and from
contextual menu choose 'Start editing'
2) select in Map display window toolbar 'Digitize' (the last tool in
the toolbar), then from enabled vdigit toolbar choose vector map layer
you want to edit
OK, here's what I got:
I wanted to start with an empty vector map, so I tried to create one
from the GUI. Error in console:
Traceback (most recent call last):
File /Applications/GRASS-6.3.app/Contents/MacOS/etc/wxpython/
wxgui.py, line 433, in OnMenuCmd
Hi,
2008/3/9, William Kyngesburye [EMAIL PROTECTED]:
I wanted to start with an empty vector map, so I tried to create one
from the GUI. Error in console:
Traceback (most recent call last):
File /Applications/GRASS-6.3.app/Contents/MacOS/etc/wxpython/
wxgui.py, line 433, in OnMenuCmd
Oops, forgot the -shared flag in the vdigit makefile. It ended up
linking as a program. See: http://trac.osgeo.org/grass/ticket/61
Changed the shared flag to something appropriate for OSX, and I didn't
need to add the import wx to grass6_wxvdigit.py.
I successfully digitized a boundary.
On Mar 9, 2008, at 2:16 PM, [EMAIL PROTECTED] wrote:
Date: Sun, 9 Mar 2008 19:26:39 +0100
From: Martin Landa [EMAIL PROTECTED]
Subject: Re: [GRASS-dev] how to start wx vdigit?
To: William Kyngesburye [EMAIL PROTECTED]
Cc: Michael Barton [EMAIL PROTECTED], GRASS developers list
grass