Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-25 Thread Glynn Clements
Michael Barton wrote: > Does d.erase work if there are no monitors? It works with direct rendering. d.erase just fills a rectangle in a specific colour. "d.erase -e" is different in that it uses the R_erase() function (as does "d.frame -e"), which corresponds to the ERASE opcode. The PNG drive

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Michael Barton
Does d.erase work if there are no monitors? Michael __ Michael Barton, Professor Professor of Anthropology Director of Graduate Studies School of Human Diversity & Social Change Center for Social Dynamics & Complexity Arizona State University Tempe, AZ 85287-2402 USA

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Glynn Clements
Michael Barton wrote: > I'm going to try this as soon as I can steal a bit of time. I'm > somewhat uncertain how to get the initial PNG for GRASS_PNG_READ. > > I can create a dummy temp map using r.mapcalc and then save it to a > PNG using r.out.png. But I need to make sure that it's backgro

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Michael Barton
I'm going to try this as soon as I can steal a bit of time. I'm somewhat uncertain how to get the initial PNG for GRASS_PNG_READ. I can create a dummy temp map using r.mapcalc and then save it to a PNG using r.out.png. But I need to make sure that it's background is transparent so that the

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Moritz Lennert
On 24/01/08 16:30, Michael Barton wrote: So it builds the PNG as it goes, and then the TclTk GUI could grab the completed composite when it's done? That's how I understand the docs. Just watch out to set GRASS_PNG_READ back to FALSE after d.vect.thematic finishes... This sounds almost too

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Michael Barton
0:53:51 + From: Glynn Clements <[EMAIL PROTECTED]> Subject: Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.monproblem To: Michael Barton <[EMAIL PROTECTED]> Cc: GRASS developers list Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Moritz Lennert
On 24/01/08 16:07, Michael Barton wrote: On Jan 24, 2008, at 2:54 AM, [EMAIL PROTECTED] wrote: Date: Thu, 24 Jan 2008 10:53:51 + From: Glynn Clements <[EMAIL PROTECTED]> Subject: Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.monproblem To: Michael Bar

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Michael Barton
On Jan 24, 2008, at 2:54 AM, [EMAIL PROTECTED] wrote: Date: Thu, 24 Jan 2008 10:53:51 + From: Glynn Clements <[EMAIL PROTECTED]> Subject: Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem To: Michael Barton <[EMAIL PROTECTED]> Cc: GRAS

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Hamish
Moritz: > I guess I should probably put the current code into svn soon, so that > others can more easily work with it... yes please. Hamish Never miss a thing. Make Yahoo your home page. http://www.y

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Glynn Clements
Michael Barton wrote: > > If you just want d.vect.thematic to work with WinGRASS, changing it to > > use GRASS_RENDER_IMMEDIATE=TRUE instead of "d.mon start=PNG" would > > probably be less work than getting monitors working. > > In fact, we recently had to change d.vect.thematic to set > GRASS

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-24 Thread Moritz Lennert
On 24/01/08 04:54, Michael Barton wrote: On Jan 23, 2008, at 6:42 PM, Glynn Clements wrote: Michael Barton wrote: In order for d.vect.thematic to run in the GUI (the only way it will work in WinGRASS), it has to start and stop the PNG monitor. To do this, it has to run d.mon--i.e., d.mon s

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-23 Thread Michael Barton
On Jan 23, 2008, at 6:42 PM, Glynn Clements wrote: Michael Barton wrote: In order for d.vect.thematic to run in the GUI (the only way it will work in WinGRASS), it has to start and stop the PNG monitor. To do this, it has to run d.mon--i.e., d.mon start=png and d.mon stop=png. However, d.m

Re: [GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-23 Thread Glynn Clements
Michael Barton wrote: > In order for d.vect.thematic to run in the GUI (the only way it will > work in WinGRASS), it has to start and stop the PNG monitor. > > To do this, it has to run d.mon--i.e., d.mon start=png and d.mon > stop=png. > > However, d.mon will not run in WinGRASS, probably

[GRASS-dev] why d.vect.thematic won't run on WinGRASS - d.mon problem

2008-01-23 Thread Michael Barton
In order for d.vect.thematic to run in the GUI (the only way it will work in WinGRASS), it has to start and stop the PNG monitor. To do this, it has to run d.mon--i.e., d.mon start=png and d.mon stop=png. However, d.mon will not run in WinGRASS, probably because it does not have x11. I am