Hello, I have a map with more polygons. The problem is that polygons
have multiple nodes distributed randomly and no located at the
intersecting polygons. Do you know a function to clean the topology
without using manual editing?
Thank you
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Yvan,
have a look at v.build.polylines
Vincent.
Le jeudi 18 février 2010 à 10:50 +0100, Yvan Paillé a écrit :
Hello, I have a map with more polygons. The problem is that polygons
have multiple nodes distributed randomly and no located at the
intersecting polygons. Do you know a function to