By the way,
i don't know if what i've done is correct and can be a usefull trick, or
it's a rookie mistake, or a casuality. I hope someone knows why this
happens, and could help anyone.
This is:
After trying the v.patch, v.clean(break,rmdupl), v.build thing, it was the
moment to create a new
incanus wrote:
By the way,
i don't know if what i've done is correct and can be a usefull trick, or
it's a rookie mistake, or a casuality. I hope someone knows why this
happens, and could help anyone.
This is:
After trying the v.patch, v.clean(break,rmdupl), v.build thing,
v.build is not
that's an example with quad3 + quad4
OUTPUT OF V.PATCH
Patching vector map qu...@andresfr@andresfr...
42 primitives registered
922 vertices registered
Building areas...
26 areas built
24 isles built
Attaching islands...
Attaching centroids...
Number of nodes: 40
Number of
Um, sorry, I was looking for the output of v.build for the cleaned
result of v.patch and for the overlay result, I'm not (yet) interested
in the output of v.patch and v.overlay.
What I'm looking for is the output of
v.build map=patched_and_cleaned_map
and
v.build map=overlay_map
incanus
If you just want to create one big vector with all features present in
several other vectors, try v.patch followed by v.clean.
For cleaning after patching areas, you will need at least to break
polygons and remove duplicates. If topology is still not correct, try
cleaning small angles at
Thanx again Markus, you always saving me :D
patch followed by v.clean with break,rmdupl and later v.build make it really
fast!
Markus Metz-2 wrote:
If you just want to create one big vector with all features present in
several other vectors, try v.patch followed by v.clean.
For