Hi,
you can try v.surf.rst as well
j
Vincent Bain píše v Ne 15. 02. 2009 v 10:32 +0100:
Hello Adam,
hope I understood what you mean to do. If I had to cope with your
problem, I would import the source file as points, then run v.to.rast,
and r.surf.nnbathy with the l interpolation method.
Thanks. I did, but didn't have any luck. In one case I ended up
making some pretty art, but it wasn't helpful. The problem was that
it included all the stuff outside of the face, as well as inside
where it should have covered and I need.
And I just tried it again, with another simple
Hello Adam,
hope I understood what you mean to do. If I had to cope with your
problem, I would import the source file as points, then run v.to.rast,
and r.surf.nnbathy with the l interpolation method.
The risk for this solution is the triangulation performed by
r.surf.nnbathy be different from
I have some 3-d vector faces. They were defined in a text file like
this:
F 10
1 2 1
2 2 2
...
...
etc.
I imported them into grass like this:
v.in.ascii -zn input=faces.txt out=faces format=standard
and all seems fine.
I can see the faces, and if I click on points around the edges I can