Re: [GRASS-user] Thiessen Polygons

2009-02-17 Thread Hamish

Jan wrote:
> Wouldn't this work with cost surfaces too? Starting
> from several points (the Thiessen centers) with a grid cell
> cost information raster containing only the value
> "one", you get a raster representation of a
> classic Thiessen structure. Manipulating the cost
> information raster , you should get something like a
> weighted Thiessen structure. The last step would be to
> extract the boundaries between the polygons in vector
> format, with the methods above. Starting from each center
> point, the cost surface will rise, until it meets the rising
> surface from an adjacent point. At this location, slope
> becomes zero. These zero slope areas are effectively the
> Thiessen polygons, and can be vectorized. For normal
> Thiessen polygons, this should be no problem, but I am not
> sure what happens with really complex weighted cases. Does
> anyone have any experience with this?

right, the idea is to apply the wealth of landscape analysis modules
to the cost surface (or whatever) instead of a real DEM. Lots of power
there just waiting to be harnessed.


Hamish



  

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Re: [GRASS-user] Thiessen Polygons

2009-02-17 Thread Jan Hartmann
Interesting. I know something of these models (worked a few years for 
the archaeology department here in Amsterdam), and, like you, never had 
enough time to really code it. Apart from efficiency, I am wondering 
whether those really cool cost surfaces will degenerate into impossible 
vector polygons.


Do you have any examples from archaeological practice, using this 
gravitation approach? How were they computed?


Jan

Benjamin Ducke wrote:

The Voronoi diagram is closely related to gravity models:
every cell in the raster map gravitates towards the closest center
point in the input point pattern.
If you change the gravitational attraction of individual points,
you get a weighted Voronoi diagram. If you change the measure
of gravity by switching from straight-line distance to e.g. cost-based
then you get something more complex and realistic than any Voronoi
algorithm can provide.

In Archaeology, a simple formula (called Xtent) has been used
to calculate such gravity models for a long time:

I = C^a - k*d

With "I" being the "influence" of an input point. "I" gets calculated
for every input point at every cell in the map. The input point with
highest "I" wins and the cell gets assigned to that point's ID.
(C^a) is the weight of a point. (k*d) is your (weighted) distance
measure.

Set (C^a) constant and use a straight-line distance measure and you
get your basic Voronoi diagram. Assign different weights to C and
you get a weighted diagram. Replace (k*d) with a more realistic,
cost-based measure and you get something ... really cool.

I am sure, there is a myriad of similar models/formulas in other
disciplines.

I have actually written a GRASS module called r.xtent based on
this. It still has some known bugs, however, and I simply don't have
the time to fix it right now. It's also pretty bloated and inefficient,
so a clean, more minimalistic start might not be a bad idea.

Ben


Jan Hartmann wrote:

Wouldn't this work with cost surfaces too? Starting from several 
points (the Thiessen centers) with a grid cell cost information 
raster containing only the value "one", you get a raster 
representation of a classic Thiessen structure. Manipulating the cost 
information raster , you should get something like a weighted 
Thiessen structure. The last step would be to extract the boundaries 
between the polygons in vector format, with the methods above. 
Starting from each center point, the cost surface will rise, until it 
meets the rising surface from an adjacent point. At this location, 
slope becomes zero. These zero slope areas are effectively the 
Thiessen polygons, and can be vectorized. For normal Thiessen 
polygons, this should be no problem, but I am not sure what happens 
with really complex weighted cases. Does anyone have any experience 
with this?


Jan
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Re: [GRASS-user] Thiessen Polygons

2009-02-17 Thread Benjamin Ducke

The Voronoi diagram is closely related to gravity models:
every cell in the raster map gravitates towards the closest center
point in the input point pattern.
If you change the gravitational attraction of individual points,
you get a weighted Voronoi diagram. If you change the measure
of gravity by switching from straight-line distance to e.g. cost-based
then you get something more complex and realistic than any Voronoi
algorithm can provide.

In Archaeology, a simple formula (called Xtent) has been used
to calculate such gravity models for a long time:

I = C^a - k*d

With "I" being the "influence" of an input point. "I" gets calculated
for every input point at every cell in the map. The input point with
highest "I" wins and the cell gets assigned to that point's ID.
(C^a) is the weight of a point. (k*d) is your (weighted) distance
measure.

Set (C^a) constant and use a straight-line distance measure and you
get your basic Voronoi diagram. Assign different weights to C and
you get a weighted diagram. Replace (k*d) with a more realistic,
cost-based measure and you get something ... really cool.

I am sure, there is a myriad of similar models/formulas in other
disciplines.

I have actually written a GRASS module called r.xtent based on
this. It still has some known bugs, however, and I simply don't have
the time to fix it right now. It's also pretty bloated and inefficient,
so a clean, more minimalistic start might not be a bad idea.

Ben


Jan Hartmann wrote:

Wouldn't this work with cost surfaces too? Starting from several points 
(the Thiessen centers) with a grid cell cost information raster 
containing only the value "one", you get a raster representation of a 
classic Thiessen structure. Manipulating the cost information raster , 
you should get something like a weighted Thiessen structure. The last 
step would be to extract the boundaries between the polygons in vector 
format, with the methods above. Starting from each center point, the 
cost surface will rise, until it meets the rising surface from an 
adjacent point. At this location, slope becomes zero. These zero slope 
areas are effectively the Thiessen polygons, and can be vectorized. For 
normal Thiessen polygons, this should be no problem, but I am not sure 
what happens with really complex weighted cases. Does anyone have any 
experience with this?


Jan
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Oxford Archaeology Ltd
Janus House
Osney Mead
OX2 0ES
Oxford, U.K.

Tel: +44 (0)1865 263 800 (switchboard)
Tel: +44 (0)1865 980 758 (direct)
Fax :+44 (0)1865 793 496
benjamin.du...@oxfordarch.co.uk




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Re: [GRASS-user] Thiessen Polygons

2009-02-17 Thread Jan Hartmann



Hamish wrote:

 - use r.param.scale to create a feature map and extract all saddle-point
boundaries between the bubbles as the voronoi boundaries,
(or r.slope.aspect and find areas where slope<1 deg then r.thin, r.to.vect)


  
Wouldn't this work with cost surfaces too? Starting from several points 
(the Thiessen centers) with a grid cell cost information raster 
containing only the value "one", you get a raster representation of a 
classic Thiessen structure. Manipulating the cost information raster , 
you should get something like a weighted Thiessen structure. The last 
step would be to extract the boundaries between the polygons in vector 
format, with the methods above. Starting from each center point, the 
cost surface will rise, until it meets the rising surface from an 
adjacent point. At this location, slope becomes zero. These zero slope 
areas are effectively the Thiessen polygons, and can be vectorized. For 
normal Thiessen polygons, this should be no problem, but I am not sure 
what happens with really complex weighted cases. Does anyone have any 
experience with this?


Jan
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Re: [GRASS-user] Thiessen Polygons

2009-02-16 Thread Hamish

> Jan Hartmann wrote:
> > >> With that in mind, if the algorithm you propose would be indeed an 
> > >> approximation to weighted Voronoi polygons, *and* it wouldn't be
> > >> all to hard to implement (I have no idea about that), would it make
> > >> sense to propose this as a new RFC for GRASS?

Glynn wrote:
> I mean only that it cannot be done using the approach which
> r.grow.distance uses, using memory proportional to the number of
> columns (it uses a number of row buffers, i.e. one-dimensional arrays,
> with one element per column).
> 
> [In any case, weighted distances won't produce polygons; at least, not
> for Euclidean distances. The boundary will only be a straight line if
> the weights are equal.]
> 
> However, that doesn't meant that other algorithms wouldn't be
> feasible, particularly if you're only interested in typical behaviour
> rather than worst-case behaviour.
> 
> Also, it may be possible to use the r.grow.distance approach with
> something other than scaling. An offset would work, optionally
> combined with a monotonic function of the distance (provided that it's
> the same for every point).


Hi,

just some brainstorming ideas for a weighted Voronoi module:

input: vector points with weight column
output: raster map with weighted Voronoi polygons (or r.to.vect built in)
 
the module would create 2 raster maps:
 - one with each vector point expanded to a 2.5D "hemisphere of influence"
bubbles centered over it, map value being the bubble "height", similar to
r.cost or when you lose in the old Missile Command arcade game.
 - the second map being a categorical raster containing the vector cat
which has contributed the maximum bubble at each cell.

e.g.
canvas_map = all zeros;

loop over vector_pts
{
  bubble_height_at_cell = some_calc();
  if ( bubble_height_at_cell > canvas_map(row,col) ) {
canvas_map(row,col) = bubble_height_at_cell;
id_map(row,col) = current_vect_cat;
  }

}

when done the 2.5D map can be discarded. [low weight points have no area]
id_map contains the vector point "of note" for that area.

other ideas:
 - use r.param.scale to create a feature map and extract all saddle-point
boundaries between the bubbles as the voronoi boundaries,
(or r.slope.aspect and find areas where slope<1 deg then r.thin, r.to.vect)

 - use some mountain peak prominence algorithm* on the 2.5D map starting at
each input vector pt.
[*] http://article.gmane.org/gmane.comp.gis.grass.user/19467/

 - see v.surf.icw script in addons for other radial basis function ideas
for the bubbles beyond the usual IDW 1/distance^2.


well, ideas are somewhat abstract/vague, but perhaps something in it.


Hamish



  

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Re: [GRASS-user] Thiessen Polygons

2009-02-15 Thread Glynn Clements

Jan Hartmann wrote:

> >> With that in mind, if the algorithm you propose would be indeed an 
> >> approximation to weighted Voronoi polygons, *and* it wouldn't be all to 
> >> hard to implement (I have no idea about that), would it make sense to 
> >> propose this as a new RFC for GRASS?
> >> 
> >
> > Oops; I spoke too soon.
> >
> > In retrospect, this won't work. r.grow.distance relies upon the fact
> > that once a cell falls out of consideration, it stays out. It will
> > only consider cells which either are from the current row, or were
> > used on the previous row.
> >
> > With distance scaling, this doesn't hold. A cell could be temporarily
> > overriden by much nearer cells with increased scale factors (lower
> > weights), then regain its influence once the distance increases.
> >
> > IOW, this isn't something which can implemented given the algorithm
> > used by r.grow.distance. Any algorithm which implemented distance
> > scaling would inevitably have worst-case memory usage proportional to
> > the number of non-null input cells, as you can never "forget" a cell
> > whose scale factor is lower than those currently being considered, as
> > it will eventually regain its influence.
> 
> Do you mean that implementing a raster version of weighted Voronoi 
> methods would be very inefficient, compared to vector methods, or that 
> it would be very difficult?

I mean only that it cannot be done using the approach which
r.grow.distance uses, using memory proportional to the number of
columns (it uses a number of row buffers, i.e. one-dimensional arrays,
with one element per column).

[In any case, weighted distances won't produce polygons; at least, not
for Euclidean distances. The boundary will only be a straight line if
the weights are equal.]

However, that doesn't meant that other algorithms wouldn't be
feasible, particularly if you're only interested in typical behaviour
rather than worst-case behaviour.

Also, it may be possible to use the r.grow.distance approach with
something other than scaling. An offset would work, optionally
combined with a monotonic function of the distance (provided that it's
the same for every point).

-- 
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Re: [GRASS-user] Thiessen Polygons

2009-02-15 Thread Jan Hartmann



Glynn Clements wrote:

Jan Hartmann wrote:

  
With that in mind, if the algorithm you propose would be indeed an 
approximation to weighted Voronoi polygons, *and* it wouldn't be all to 
hard to implement (I have no idea about that), would it make sense to 
propose this as a new RFC for GRASS?



Oops; I spoke too soon.

In retrospect, this won't work. r.grow.distance relies upon the fact
that once a cell falls out of consideration, it stays out. It will
only consider cells which either are from the current row, or were
used on the previous row.

With distance scaling, this doesn't hold. A cell could be temporarily
overriden by much nearer cells with increased scale factors (lower
weights), then regain its influence once the distance increases.

IOW, this isn't something which can implemented given the algorithm
used by r.grow.distance. Any algorithm which implemented distance
scaling would inevitably have worst-case memory usage proportional to
the number of non-null input cells, as you can never "forget" a cell
whose scale factor is lower than those currently being considered, as
it will eventually regain its influence.

  
Do you mean that implementing a raster version of weighted Voronoi 
methods would be very inefficient, compared to vector methods, or that 
it would be very difficult? I have tried to see what's in the ArcGIS 
extension (http://portal.acm.org/citation.cfm?id=1332465, documentation 
at: http://www.geog.unt.edu/~pdong/software/VoronoiHelp.pdf), but the 
math is beyond me. If you think it would be viable to implement this in 
GRASS, I could have a closer look at it. These weighted Voronoi polygons 
are really an interesting methodology.


Jan Hartmann
Departmann of Geography
University of Amsterdam
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Re: [GRASS-user] Thiessen Polygons

2009-02-14 Thread Glynn Clements

Milton Cezar Ribeiro wrote:

> Is there a command r.grow.distance on GRASS?
> I tryed to find it on Native WinGrass, but it appears not be available,
> almost on 6.3 version.

It's new in 6.4/7.0.

-- 
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Re: [GRASS-user] Thiessen Polygons

2009-02-14 Thread Milton Cezar Ribeiro
Dear Glynn Clements
Is there a command r.grow.distance on GRASS?
I tryed to find it on Native WinGrass, but it appears not be available,
almost on 6.3 version.

Best wishes

miltinho

2009/2/14 Glynn Clements 

>
> Jan Hartmann wrote:
>
> > With that in mind, if the algorithm you propose would be indeed an
> > approximation to weighted Voronoi polygons, *and* it wouldn't be all to
> > hard to implement (I have no idea about that), would it make sense to
> > propose this as a new RFC for GRASS?
>
> Oops; I spoke too soon.
>
> In retrospect, this won't work. r.grow.distance relies upon the fact
> that once a cell falls out of consideration, it stays out. It will
> only consider cells which either are from the current row, or were
> used on the previous row.
>
> With distance scaling, this doesn't hold. A cell could be temporarily
> overriden by much nearer cells with increased scale factors (lower
> weights), then regain its influence once the distance increases.
>
> IOW, this isn't something which can implemented given the algorithm
> used by r.grow.distance. Any algorithm which implemented distance
> scaling would inevitably have worst-case memory usage proportional to
> the number of non-null input cells, as you can never "forget" a cell
> whose scale factor is lower than those currently being considered, as
> it will eventually regain its influence.
>
> --
> Glynn Clements 
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Re: [GRASS-user] Thiessen Polygons

2009-02-14 Thread Glynn Clements

Jan Hartmann wrote:

> With that in mind, if the algorithm you propose would be indeed an 
> approximation to weighted Voronoi polygons, *and* it wouldn't be all to 
> hard to implement (I have no idea about that), would it make sense to 
> propose this as a new RFC for GRASS?

Oops; I spoke too soon.

In retrospect, this won't work. r.grow.distance relies upon the fact
that once a cell falls out of consideration, it stays out. It will
only consider cells which either are from the current row, or were
used on the previous row.

With distance scaling, this doesn't hold. A cell could be temporarily
overriden by much nearer cells with increased scale factors (lower
weights), then regain its influence once the distance increases.

IOW, this isn't something which can implemented given the algorithm
used by r.grow.distance. Any algorithm which implemented distance
scaling would inevitably have worst-case memory usage proportional to
the number of non-null input cells, as you can never "forget" a cell
whose scale factor is lower than those currently being considered, as
it will eventually regain its influence.

-- 
Glynn Clements 
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Re: [GRASS-user] Thiessen Polygons

2009-02-13 Thread Jan Hartmann
Yes, I guess that what I meant too, you just formulate it better, in a 
more general way. I find this interesting, as I have experimented with 
weighted Voronoi polygons, but only in vector format. There is a 
complete book on that methodolgy: Atsuyuki Okabe, Barry Boots, Kokochi 
Sugihara, Sung Nok Chiu: Spatial Tesselations. Concepts and Applications 
of Voronoi Diagrams. Wiley, Chichester 2000. It's really fascinating to 
see how much you can do with this technology, not only in theory but 
also in practice. Of course, the vector based algorithms are hard to 
implement and can be very resource hungry.  A lot of them are already 
available however: just Google on "weighted voronoi". As always, a 
raster based approach could be not only more efficient, but also 
conceptually more general. There is an ArcGIS extension available that 
does exactly this: see http://portal.acm.org/citation.cfm?id=1332465


With that in mind, if the algorithm you propose would be indeed an 
approximation to weighted Voronoi polygons, *and* it wouldn't be all to 
hard to implement (I have no idea about that), would it make sense to 
propose this as a new RFC for GRASS?


Jan

Glynn Clements wrote:

Jan Hartmann wrote:

  

The problem with using r.cost is that you would need to know the cost
for each cell before you have created the polygons.

I think that the simplest accurate approach would be to modify
r.grow.distance.
  
Do you mean: adding a metric parameter to Euclidean, Squared, Manhattan, 
and Maximum? Something like: compute on the basis of the value of 
traversed cells?



I mean scale the distance by the value of the nearest non-null cell.

  
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Re: [GRASS-user] Thiessen Polygons

2009-02-13 Thread Glynn Clements

Jan Hartmann wrote:

> > The problem with using r.cost is that you would need to know the cost
> > for each cell before you have created the polygons.
> >
> > I think that the simplest accurate approach would be to modify
> > r.grow.distance.
> 
> Do you mean: adding a metric parameter to Euclidean, Squared, Manhattan, 
> and Maximum? Something like: compute on the basis of the value of 
> traversed cells?

I mean scale the distance by the value of the nearest non-null cell.

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Re: [GRASS-user] Thiessen Polygons

2009-02-12 Thread Hamish

Lyle E. Browning wrote:
> The messages from Kurt Spring and Jean Roc Morreale point to
> archaeological work using GRASS. How many other
> archaeologists are there on the list using GRASS.

I believe quite a few,

> I'd be interested in hearing about archaeological applications as I
> have just begun the learning curve for my own archaeological
> work.


see/add to the GRASS Archeology wiki page linked from:
  http://grass.osgeo.org/wiki/Applications

the Archeology page there is still a bit under developed & preliminary,
but as it's a wiki all can help improve it.


regards,
Hamish



  

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Re: [GRASS-user] Thiessen Polygons

2009-02-12 Thread Lyle E. Browning
The messages from Kurt Spring and Jean Roc Morreale point to  
archaeological work using GRASS. How many other archaeologists are  
there on the list using GRASS. I'd be interested in hearing about  
archaeological applications as I have just begun the learning curve  
for my own archaeological work.


Thanks,

Lyle Browning


On Feb 12, 2009, at 5:49 PM, MORREALE Jean Roc wrote:


Moritz Lennert a écrit :

On 12/02/09 04:15, Dylan Beaudette wrote:

On Wed, Feb 11, 2009 at 5:03 PM, Dylan Beaudette
 wrote:

On Wednesday 11 February 2009, MORREALE Jean Roc wrote:

Hamish a écrit :

Kurt Springs wrote:

Does anyone know how to do Thiessen Polygons in GRASS?

I need to use them around various types of megalithic tomb
sites that are in point vector files.

v.voronoi


there is some replacement test code to look at in grass-addons  
as well:

http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi
While we are on this topic, is there a way to get a weigthed  
voronoi

diagram using grass ?

The ability to rank a point to tune the area's influence would  
be great,
for that purpose I've been using an arcgis'extension* but with  
grass it

is not possible**. Is there a way to get a similar result ?

*http://www.geog.unt.edu/~pdong/software.htm
**http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html

Regards,
MORREALE Jean Roc


Now that I have read about 'weighted voronoi diagrams',
One version of such diagrams are Reilly surfaces [1],[2] used in  
retail geography to identify the influence/attraction zone of a  
city, often depending on population size.


I didn't knew about it, I'll try look for the reference you gave  
thank. My aim is quite similar to your example as it consists in  
balancing the influence zone of a archeological settlement, not by  
the estimated population, but by a factor resulting from the amount  
of data collected (historical&material).


Regards,
MORREALE Jean Roc
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Re: [GRASS-user] Thiessen Polygons

2009-02-12 Thread MORREALE Jean Roc

Moritz Lennert a écrit :

On 12/02/09 04:15, Dylan Beaudette wrote:

On Wed, Feb 11, 2009 at 5:03 PM, Dylan Beaudette
 wrote:

On Wednesday 11 February 2009, MORREALE Jean Roc wrote:

Hamish a écrit :

Kurt Springs wrote:

Does anyone know how to do Thiessen Polygons in GRASS?

I need to use them around various types of megalithic tomb
sites that are in point vector files.

v.voronoi


there is some replacement test code to look at in grass-addons as 
well:

 http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi

While we are on this topic, is there a way to get a weigthed voronoi
diagram using grass ?

The ability to rank a point to tune the area's influence would be 
great,

for that purpose I've been using an arcgis'extension* but with grass it
is not possible**. Is there a way to get a similar result ?

*http://www.geog.unt.edu/~pdong/software.htm
**http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html

Regards,
MORREALE Jean Roc


Now that I have read about 'weighted voronoi diagrams', 


One version of such diagrams are Reilly surfaces [1],[2] used in retail 
geography to identify the influence/attraction zone of a city, often 
depending on population size.


I didn't knew about it, I'll try look for the reference you gave thank. 
My aim is quite similar to your example as it consists in balancing the 
influence zone of a archeological settlement, not by the estimated 
population, but by a factor resulting from the amount of data collected 
(historical&material).


Regards,
MORREALE Jean Roc
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Re: [GRASS-user] Thiessen Polygons

2009-02-12 Thread Jan Hartmann



Glynn Clements wrote:

Dylan Beaudette wrote:

  

While we are on this topic, is there a way to get a weigthed voronoi
diagram using grass ?

The ability to rank a point to tune the area's influence would be great,
for that purpose I've been using an arcgis'extension* but with grass it
is not possible**. Is there a way to get a similar result ?

*http://www.geog.unt.edu/~pdong/software.htm
**http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html

Regards,
MORREALE Jean Roc


Now that I have read about 'weighted voronoi diagrams', I wonder if a
combination of r.cost + r.mapcalc would solve this problem. Something
along those lines is demonstrated here:

http://casoilresource.lawr.ucdavis.edu/drupal/node/288

This example isn't quite what is requested, although using r.cost with
start=point_i, and stop=neighbor_points (derived from v.delaunay /
v.distance?) may work. It would then be a little more work to convert
the weighted-distance rasters into polygons, and link back to the
original attribute tables... but (hopefully) not outside the realm of
possibility via a script.



The problem with using r.cost is that you would need to know the cost
for each cell before you have created the polygons.

I think that the simplest accurate approach would be to modify
r.grow.distance.

  
Do you mean: adding a metric parameter to Euclidean, Squared, Manhattan, 
and Maximum? Something like: compute on the basis of the value of 
traversed cells?


Jan
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Re: [GRASS-user] Thiessen Polygons

2009-02-12 Thread Moritz Lennert

On 12/02/09 04:15, Dylan Beaudette wrote:

On Wed, Feb 11, 2009 at 5:03 PM, Dylan Beaudette
 wrote:

On Wednesday 11 February 2009, MORREALE Jean Roc wrote:

Hamish a écrit :

Kurt Springs wrote:

Does anyone know how to do Thiessen Polygons in GRASS?

I need to use them around various types of megalithic tomb
sites that are in point vector files.

v.voronoi


there is some replacement test code to look at in grass-addons as well:
 http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi

While we are on this topic, is there a way to get a weigthed voronoi
diagram using grass ?

The ability to rank a point to tune the area's influence would be great,
for that purpose I've been using an arcgis'extension* but with grass it
is not possible**. Is there a way to get a similar result ?

*http://www.geog.unt.edu/~pdong/software.htm
**http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html

Regards,
MORREALE Jean Roc


Now that I have read about 'weighted voronoi diagrams', 


One version of such diagrams are Reilly surfaces [1],[2] used in retail 
geography to identify the influence/attraction zone of a city, often 
depending on population size.




I wonder if a
combination of r.cost + r.mapcalc would solve this problem. Something
along those lines is demonstrated here:

http://casoilresource.lawr.ucdavis.edu/drupal/node/288

This example isn't quite what is requested, although using r.cost with
start=point_i, and stop=neighbor_points (derived from v.delaunay /
v.distance?) may work. It would then be a little more work to convert
the weighted-distance rasters into polygons, and link back to the
original attribute tables... but (hopefully) not outside the realm of
possibility via a script.


This actually raises the same question as [3] about attributing pixels 
to closest neighbors (where "closest" can obviously be weighted). I 
think such a functionality would be very useful.


Moritz

[1] Reilly, W.J. (1929) Methods for the study of retail relationships, 
University of Texas, Bulletin, 2944.

[2] Reilly, W.J. (1931) The law of retail gravitation, New York.
[3] http://lists.osgeo.org/pipermail/grass-user/2009-January/048585.html
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Re: [GRASS-user] Thiessen Polygons

2009-02-11 Thread Glynn Clements

Dylan Beaudette wrote:

> >> >> Does anyone know how to do Thiessen Polygons in GRASS?
> >> >>
> >> >> I need to use them around various types of megalithic tomb
> >> >> sites that are in point vector files.
> >> >
> >> > v.voronoi
> >> >
> >> >
> >> > there is some replacement test code to look at in grass-addons as well:
> >> >  http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi
> >>
> >> While we are on this topic, is there a way to get a weigthed voronoi
> >> diagram using grass ?
> >>
> >> The ability to rank a point to tune the area's influence would be great,
> >> for that purpose I've been using an arcgis'extension* but with grass it
> >> is not possible**. Is there a way to get a similar result ?
> >>
> >> *http://www.geog.unt.edu/~pdong/software.htm
> >> **http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html
> >>
> >> Regards,
> >> MORREALE Jean Roc
> 
> Now that I have read about 'weighted voronoi diagrams', I wonder if a
> combination of r.cost + r.mapcalc would solve this problem. Something
> along those lines is demonstrated here:
> 
> http://casoilresource.lawr.ucdavis.edu/drupal/node/288
> 
> This example isn't quite what is requested, although using r.cost with
> start=point_i, and stop=neighbor_points (derived from v.delaunay /
> v.distance?) may work. It would then be a little more work to convert
> the weighted-distance rasters into polygons, and link back to the
> original attribute tables... but (hopefully) not outside the realm of
> possibility via a script.

The problem with using r.cost is that you would need to know the cost
for each cell before you have created the polygons.

I think that the simplest accurate approach would be to modify
r.grow.distance.

-- 
Glynn Clements 
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Re: [GRASS-user] Thiessen Polygons

2009-02-11 Thread Dylan Beaudette
On Wed, Feb 11, 2009 at 5:03 PM, Dylan Beaudette
 wrote:
> On Wednesday 11 February 2009, MORREALE Jean Roc wrote:
>> Hamish a écrit :
>> > Kurt Springs wrote:
>> >> Does anyone know how to do Thiessen Polygons in GRASS?
>> >>
>> >> I need to use them around various types of megalithic tomb
>> >> sites that are in point vector files.
>> >
>> > v.voronoi
>> >
>> >
>> > there is some replacement test code to look at in grass-addons as well:
>> >  http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi
>>
>> While we are on this topic, is there a way to get a weigthed voronoi
>> diagram using grass ?
>>
>> The ability to rank a point to tune the area's influence would be great,
>> for that purpose I've been using an arcgis'extension* but with grass it
>> is not possible**. Is there a way to get a similar result ?
>>
>> *http://www.geog.unt.edu/~pdong/software.htm
>> **http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html
>>
>> Regards,
>> MORREALE Jean Roc
>

Now that I have read about 'weighted voronoi diagrams', I wonder if a
combination of r.cost + r.mapcalc would solve this problem. Something
along those lines is demonstrated here:

http://casoilresource.lawr.ucdavis.edu/drupal/node/288

This example isn't quite what is requested, although using r.cost with
start=point_i, and stop=neighbor_points (derived from v.delaunay /
v.distance?) may work. It would then be a little more work to convert
the weighted-distance rasters into polygons, and link back to the
original attribute tables... but (hopefully) not outside the realm of
possibility via a script.


Cheers,

Dylan
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Re: [GRASS-user] Thiessen Polygons

2009-02-11 Thread Dylan Beaudette
On Wed, Feb 11, 2009 at 5:03 PM, Dylan Beaudette
 wrote:
> On Wednesday 11 February 2009, MORREALE Jean Roc wrote:
>> Hamish a écrit :
>> > Kurt Springs wrote:
>> >> Does anyone know how to do Thiessen Polygons in GRASS?
>> >>
>> >> I need to use them around various types of megalithic tomb
>> >> sites that are in point vector files.
>> >
>> > v.voronoi
>> >
>> >
>> > there is some replacement test code to look at in grass-addons as well:
>> >  http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi
>>
>> While we are on this topic, is there a way to get a weigthed voronoi
>> diagram using grass ?
>>
>> The ability to rank a point to tune the area's influence would be great,
>> for that purpose I've been using an arcgis'extension* but with grass it
>> is not possible**. Is there a way to get a similar result ?
>>
>> *http://www.geog.unt.edu/~pdong/software.htm
>> **http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html
>>
>> Regards,
>> MORREALE Jean Roc
>
Strike that. Link appears to work and RTFM-ing the user guide...

Dylan
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Re: [GRASS-user] Thiessen Polygons

2009-02-11 Thread Dylan Beaudette
On Wednesday 11 February 2009, MORREALE Jean Roc wrote:
> Hamish a écrit :
> > Kurt Springs wrote:
> >> Does anyone know how to do Thiessen Polygons in GRASS?
> >>
> >> I need to use them around various types of megalithic tomb
> >> sites that are in point vector files.
> >
> > v.voronoi
> >
> >
> > there is some replacement test code to look at in grass-addons as well:
> >  http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi
>
> While we are on this topic, is there a way to get a weigthed voronoi
> diagram using grass ?
>
> The ability to rank a point to tune the area's influence would be great,
> for that purpose I've been using an arcgis'extension* but with grass it
> is not possible**. Is there a way to get a similar result ?
>
> *http://www.geog.unt.edu/~pdong/software.htm
> **http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html
>
> Regards,
> MORREALE Jean Roc

What exactly is a 'weighted voronoi diagram' (the link does not work)? If you 
are after a weighted network connecting points, here is one approach:

http://casoilresource.lawr.ucdavis.edu/drupal/node/698

Dylan



-- 
Dylan Beaudette
Soil Resource Laboratory
http://casoilresource.lawr.ucdavis.edu/
University of California at Davis
530.754.7341
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Re: [GRASS-user] Thiessen Polygons

2009-02-11 Thread MORREALE Jean Roc

Hamish a écrit :

Kurt Springs wrote:

Does anyone know how to do Thiessen Polygons in GRASS?

I need to use them around various types of megalithic tomb
sites that are in point vector files.



v.voronoi


there is some replacement test code to look at in grass-addons as well:
 http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi


While we are on this topic, is there a way to get a weigthed voronoi 
diagram using grass ?


The ability to rank a point to tune the area's influence would be great, 
for that purpose I've been using an arcgis'extension* but with grass it 
is not possible**. Is there a way to get a similar result ?


*http://www.geog.unt.edu/~pdong/software.htm
**http://osdir.com/ml/gis.grass.user/2004-04/msg00036.html

Regards,
MORREALE Jean Roc
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Re: [GRASS-user] Thiessen Polygons

2009-02-10 Thread Kurt Springs

That did the trick.

Thanks Hamish

Kurt
On Feb 10, 2009, at 6:47 PM, Hamish wrote:



Kurt Springs wrote:

Does anyone know how to do Thiessen Polygons in GRASS?

I need to use them around various types of megalithic tomb
sites that are in point vector files.



v.voronoi


there is some replacement test code to look at in grass-addons as  
well:

http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi


Hamish







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Re: [GRASS-user] Thiessen Polygons

2009-02-10 Thread Hamish

Kurt Springs wrote:
> Does anyone know how to do Thiessen Polygons in GRASS?
> 
> I need to use them around various types of megalithic tomb
> sites that are in point vector files.


v.voronoi


there is some replacement test code to look at in grass-addons as well:
 http://trac.osgeo.org/grass/browser/grass-addons/vector/voronoi


Hamish



  

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Re: [GRASS-user] Thiessen Polygons

2009-02-10 Thread Harald Hofmann

Try
v.surf.idw

Cheers
Harald

Kurt Springs wrote:

Hi folks,

Does anyone know how to do Thiessen Polygons in GRASS?

I need to use them around various types of megalithic tomb sites that 
are in point vector files.


Thanks for any help you can give.

Kurt
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--
---
Harald Hofmann 
PhD Candidate - Hydrogeology 
School of Geosciences
Bldg 28 Monash University 
Clayton Campus 
Wellington Road 
VIC 3800

Australia

harald.hofm...@sci.monash.edu.au

Office: +61 3 9905 5786
Fax:+61 3 9905 4903

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