--- En date de : Lun 18.2.13, Rena hyperhac...@gmail.com a écrit :
Recently I've been developing a Game Boy emulator
that uses GtkDrawingArea and GdkPixbuf to display the game
screen.
In addition to the game output I want to also be able to draw text and
shapes on the display window, and
2013/2/18 Colomban Wendling lists@herbesfolles.org
Or maybe I got you wrong and you'd like to *draw* on your GdkPixbuf?
I'm afraid this just isn't possible directly. If you really want to do
that, you'll probably have to manually do some pixel conversion. You
can create a Cairo surface
Le 19/02/2013 01:45, Rena a écrit :
On Mon, Feb 18, 2013 at 9:24 AM, Colomban Wendling
[...]
Well, my emulator gets the pixel data from gdk_pixbuf_get_pixels() and
writes into that buffer directly; that way it doesn't have to know
anything about GDK and can draw pixels by just writing
Hi, just joined the mailing list, been using GTK and related projects
for a while now. Recently I've been developing a Game Boy emulator
that uses GtkDrawingArea and GdkPixbuf to display the game screen.
In addition to the game output I want to also be able to draw text and
shapes on the display
Hi,
Le 18/02/2013 11:10, Rena a écrit :
Hi, just joined the mailing list, been using GTK and related projects
for a while now. Recently I've been developing a Game Boy emulator
that uses GtkDrawingArea and GdkPixbuf to display the game screen.
In addition to the game output I want to also
Le 18/02/2013 14:50, Rena a écrit :
On Mon, Feb 18, 2013 at 8:35 AM, Colomban Wendling
lists@herbesfolles.org wrote:
Hi,
Le 18/02/2013 11:10, Rena a écrit :
Hi, just joined the mailing list, been using GTK and related projects
for a while now. Recently I've been developing a Game Boy