On Sat, 2011-10-29 at 17:23 +0200, Benjamin Otte wrote:
> So I want to have OpenGL usage in the "possible" realm, but I want to
> keep it away from the "easy" realm, so that nobody goes "oh, that is
> easy, I'll just write my widget using OpenGL", because that would be
> wrong. You want to use GTK
On Sat, Oct 29, 2011 at 2:03 PM, Peter Clifton wrote:
> The PCB design CAD software I work (in the gEDA suite) on has this
> requirement, and currently uses GtkGlExt with GTK 2.0. Migrating to GTK
> 3.0 is of course not possible at the moment, as GtkGlExt is not ported
> to GTK 3.0, and a lot of t
On Sat, 2011-10-29 at 12:36 +0200, Benjamin Otte wrote:
> Yes, I definitely think that nobody should use OpenGL in the GTK world
> unless he specifically tries to marry OpenGL based things with GTK
> widgetry. I would be very scared of anybody having a glBegin() in
> their widget's draw handler.
On Wed, Oct 12, 2011 at 12:43 PM, Robert Bragg wrote:
>> - Make sure all native GdkWindows are valid framebuffers for Cogl
>> - Does that work today? What do we need to be careful about?
>
> One thing worth noting here is that we don't yet have proper OSX
> support in Cogl. Currently the OSX wins