Re: GTK + Clutter next step(s)

2011-10-29 Thread Peter Clifton
On Sat, 2011-10-29 at 17:23 +0200, Benjamin Otte wrote: > So I want to have OpenGL usage in the "possible" realm, but I want to > keep it away from the "easy" realm, so that nobody goes "oh, that is > easy, I'll just write my widget using OpenGL", because that would be > wrong. You want to use GTK

Re: GTK + Clutter next step(s)

2011-10-29 Thread Benjamin Otte
On Sat, Oct 29, 2011 at 2:03 PM, Peter Clifton wrote: > The PCB design CAD software I work (in the gEDA suite) on has this > requirement, and currently uses GtkGlExt with GTK 2.0. Migrating to GTK > 3.0 is of course not possible at the moment, as GtkGlExt is not ported > to GTK 3.0, and a lot of t

Re: GTK + Clutter next step(s)

2011-10-29 Thread Peter Clifton
On Sat, 2011-10-29 at 12:36 +0200, Benjamin Otte wrote: > Yes, I definitely think that nobody should use OpenGL in the GTK world > unless he specifically tries to marry OpenGL based things with GTK > widgetry. I would be very scared of anybody having a glBegin() in > their widget's draw handler.

Re: GTK + Clutter next step(s)

2011-10-29 Thread Benjamin Otte
On Wed, Oct 12, 2011 at 12:43 PM, Robert Bragg wrote: >> - Make sure all native GdkWindows are valid framebuffers for Cogl >>  - Does that work today? What do we need to be careful about? > > One thing worth noting here is that we don't yet have proper OSX > support in Cogl. Currently the OSX wins