Michael Lawrence writes:
When drawing plots with say 25000 circles, Windows is at least 5x
slower.
As you say, drawing tens of thousands of circles with GDK isn't
exactly something normal apps do... there hasn't been and can't
really be much optimisation for use cases like this. Is it fast to
On Sat, 2007-02-10 at 15:15 +0200, Tor Lillqvist wrote:
Is it a lot of work? Since MS is putting all of its efforts into
DirectX now, would it make sense to move to that for drawing?
Maybe. Are you volunteering?
Prior to DirectX 10 (that is, everything before Vista) all DirectX calls
are
Michael Lawrence writes:
From what I have read, it sounds like Windows Vista has regressed from XP in
that it no longer offers any hardware acceleration for GDI.
Don't believe all you read. Not long ago, somebody claimed on gtk-list
that Vista wouldn't support the traditional Win32 API at
On 2/10/07, Tor Lillqvist [EMAIL PROTECTED] wrote:
Michael Lawrence writes:
From what I have read, it sounds like Windows Vista has regressed from
XP in
that it no longer offers any hardware acceleration for GDI.
Don't believe all you read. Not long ago, somebody claimed on gtk-list
that
Hi,
On Sat, 2007-02-10 at 06:35 -0600, Michael Lawrence wrote:
Since MS is putting all of its efforts into DirectX now, would it make
sense to move to that for drawing?
Does it even make sense to still look at GDK drawing performance when
most (or at least more and more) drawing is done via