Re: directx gdk backend?

2007-02-28 Thread Tor Lillqvist
Michael Lawrence writes: When drawing plots with say 25000 circles, Windows is at least 5x slower. As you say, drawing tens of thousands of circles with GDK isn't exactly something normal apps do... there hasn't been and can't really be much optimisation for use cases like this. Is it fast to

Re: directx gdk backend?

2007-02-11 Thread Cody Russell
On Sat, 2007-02-10 at 15:15 +0200, Tor Lillqvist wrote: Is it a lot of work? Since MS is putting all of its efforts into DirectX now, would it make sense to move to that for drawing? Maybe. Are you volunteering? Prior to DirectX 10 (that is, everything before Vista) all DirectX calls are

Re: directx gdk backend?

2007-02-10 Thread Tor Lillqvist
Michael Lawrence writes: From what I have read, it sounds like Windows Vista has regressed from XP in that it no longer offers any hardware acceleration for GDI. Don't believe all you read. Not long ago, somebody claimed on gtk-list that Vista wouldn't support the traditional Win32 API at

Re: directx gdk backend?

2007-02-10 Thread Michael Lawrence
On 2/10/07, Tor Lillqvist [EMAIL PROTECTED] wrote: Michael Lawrence writes: From what I have read, it sounds like Windows Vista has regressed from XP in that it no longer offers any hardware acceleration for GDI. Don't believe all you read. Not long ago, somebody claimed on gtk-list that

Re: directx gdk backend?

2007-02-10 Thread Sven Neumann
Hi, On Sat, 2007-02-10 at 06:35 -0600, Michael Lawrence wrote: Since MS is putting all of its efforts into DirectX now, would it make sense to move to that for drawing? Does it even make sense to still look at GDK drawing performance when most (or at least more and more) drawing is done via