On Sun, 2016-01-31 at 09:19 -0500, Robert Schroll wrote:
> My first thought would have been to trigger that callback via a
> g_idle_add() [1] call
Thanks for your responses.
I think the idea of using "call gtk_main_iteration() in a while loop
with gtk_events_pending()" is OK for now. Later I may
On Sun, Jan 31, 2016 at 8:10 AM, Stefan Salewski
wrote:
Do you know an not too complicated
example where code in a callback is called which may block for about
one second? In the long term I may switch to a asyncroneously design,
but currently I have no idea how to do that best. Have you a hint
On Sun, 2016-01-31 at 11:41 +, Chris Vine wrote:
> On Sun, 31 Jan 2016 10:45:18 +0100
> Stefan Salewski wrote:
> > https://developer.gnome.org/gtk3/stable/gtk3-General.html#gtk-main-iteration
> >
> > I have some problems to understand and correctly use this function.
> >
> > Last week I wrot
On Sun, 31 Jan 2016 10:45:18 +0100
Stefan Salewski wrote:
> https://developer.gnome.org/gtk3/stable/gtk3-General.html#gtk-main-iteration
>
> I have some problems to understand and correctly use this function.
>
> Last week I wrote a toy chess game from scratch in Nim language, just
> to get some
https://developer.gnome.org/gtk3/stable/gtk3-General.html#gtk-main-iteration
I have some problems to understand and correctly use this function.
Last week I wrote a toy chess game from scratch in Nim language, just
to get some more experience with Nim and to have one more test and
example for my