В Чтв, 01/03/2007 в 12:00 +0100, Xavier Larrode пишет:
Hi all,
I don't manage to use gdb with my gtkmm application.
I set a breakpoint somewhere and when the application stop on the break
point i can't interact with gdb, i can't write anything on my terminal
such as next ;)
Any idea ?
On Thu, 2007-03-01 at 14:34 +0300, Andrew E. Makeev wrote:
В Чтв, 01/03/2007 в 12:00 +0100, Xavier Larrode пишет:
Hi all,
I don't manage to use gdb with my gtkmm application.
I set a breakpoint somewhere and when the application stop on the break
point i can't interact with gdb, i can't
Paul Davis a écrit :
On Thu, 2007-03-01 at 14:34 +0300, Andrew E. Makeev wrote:
В Чтв, 01/03/2007 в 12:00 +0100, Xavier Larrode пишет:
Hi all,
I don't manage to use gdb with my gtkmm application.
I set a breakpoint somewhere and when the application stop on the break
point i can't
Something else, is it possible in debug mode, to avoid gtkmm to abort,
if something is wrong, for instance when it catches an unhandle exception.
Thanks
Xavier Larrode a écrit :
Paul Davis a écrit :
On Thu, 2007-03-01 at 14:34 +0300, Andrew E. Makeev wrote:
В Чтв, 01/03/2007 в 12:00 +0100,
On Thu, 2007-03-01 at 14:31 +0100, Xavier Larrode wrote:
Something else, is it possible in debug mode, to avoid gtkmm to abort,
if something is wrong, for instance when it catches an unhandle exception.
Thanks
you might check out gdb's catch command:
gdb catch catch
gdb catch throw
this
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[EMAIL PROTECTED] wrote:
Im building the string in the on_key_press_event with
text.insert(position, 1, event-keyval).
You should probably convert the keyval to a unicode character using
gdk_keyval_to_unicode first.
Greetings,
Armin
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On Thu, 2007-03-01 at 09:13 -0500, Paul Davis wrote:
On Thu, 2007-03-01 at 14:31 +0100, Xavier Larrode wrote:
Something else, is it possible in debug mode, to avoid gtkmm to abort,
if something is wrong, for instance when it catches an unhandle exception.
Thanks
you might check out
Hello dear community,
I draw a pixmap on a Gtk::DrawingArea using render_to_drawable.
What I have not found out is how to scale the pixmap while drawing!
Any hints?
Thanks!
nathan
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