Re: Memory leak when drawing with pangomm/cairomm (MSYS2)

2021-06-25 Thread 廖骏轩 via gtkmm-list

Thanks for your suggestions! 

I have already tried removing some of the code, and the memory leak persists 
even if there’s nothing to draw. But it may be other problems elsewhere, so I 
will try to construct a minimum project later and try other things if I have 
the time.

By the way, there’s no valgrind on Windows, and I will first try without such 
tools as I don’t frequently use Windows.

> 在 2021年6月25日,下午3:26,Kjell Ahlstedt  写道:
> 
> I don't know what caused the memory leak, but I'd like to give you a few 
> suggestions for trouble-shooting.
> 
> The C++ bindings (gtkmm, pangomm, etc.) have no or extremely little code 
> that's not identical on Windows and Linux. In the first place, suspect one of 
> the underlying C modules (gtk, pango, etc.).
> 
> Do you know if there's a similar memory leak with gtkmm3? If there's no 
> memory leak with gtkmm3, suspect gtk4.
> 
> Remove more and more of the code, possibly until there's nothing left to draw 
> for queue_draw(). If the memory leak disappears at some step, you may have 
> found the function that leaks memory.
> 
> Is valgrind or a similar memory analyzer available on Windows? If so, it can 
> probably tell you who allocates a huge amount of memory.
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Re: Memory leak when drawing with pangomm/cairomm (MSYS2)

2021-06-25 Thread Daniel Boles via gtkmm-list
Yeah, it's probably a C lib, and ASan or Val/MemGrind should be able to
identify leaks pretty well.
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Re: Memory leak when drawing with pangomm/cairomm (MSYS2)

2021-06-25 Thread Kjell Ahlstedt via gtkmm-list

Den 2021-06-22 kl. 13:38, skrev 廖骏轩 via gtkmm-list:

I have just found out that the Windows version of my project has a massive 
memory leak, while on Linux it seems alright. It uses pangomm and cairomm to 
display text, and I believe it’s similar to the examples in the online book, 
“Programming with gtkmm4”. queue_draw() is called every 100 ms, and in a few 
minutes, the memory usage would reach several GB. If I don’t call queue_draw(), 
the memory used stays around 100 MB.
Does anyone know what caused the memory leak? Thanks!


I don't know what caused the memory leak, but I'd like to give you a few 
suggestions for trouble-shooting.


The C++ bindings (gtkmm, pangomm, etc.) have no or extremely little code 
that's not identical on Windows and Linux. In the first place, suspect 
one of the underlying C modules (gtk, pango, etc.).


Do you know if there's a similar memory leak with gtkmm3? If there's no 
memory leak with gtkmm3, suspect gtk4.


Remove more and more of the code, possibly until there's nothing left to 
draw for queue_draw(). If the memory leak disappears at some step, you 
may have found the function that leaks memory.


Is valgrind or a similar memory analyzer available on Windows? If so, it 
can probably tell you who allocates a huge amount of memory.


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