Re: Connection limiting Sorry servers

2009-08-10 Thread Boštjan Merčun
On Wed, 2009-08-05 at 18:26 +0200, Willy Tarreau wrote: On Wed, Aug 05, 2009 at 05:52:50PM +0200, Bo??tjan Mer??un wrote: Hi Willy On Mon, 2009-08-03 at 09:21 +0200, Willy Tarreau wrote: why are you saying that ? Except for rare cases of huge bugs, a server is not limited in

RE: Connection limiting Sorry servers

2009-08-10 Thread John Lauro
: Monday, August 10, 2009 9:32 AM To: Willy Tarreau Cc: haproxy@formilux.org Subject: Re: Connection limiting Sorry servers On Wed, 2009-08-05 at 18:26 +0200, Willy Tarreau wrote: On Wed, Aug 05, 2009 at 05:52:50PM +0200, Bo??tjan Mer??un wrote: Hi Willy On Mon, 2009-08-03 at 09:21 +0200

Re: Connection limiting Sorry servers

2009-08-05 Thread Boštjan Merčun
Hi Willy On Mon, 2009-08-03 at 09:21 +0200, Willy Tarreau wrote: why are you saying that ? Except for rare cases of huge bugs, a server is not limited in requests per second. At full speed, it will simply use 100% of the CPU, which is why you bought it after all. When a server dies, it's

Re: Connection limiting Sorry servers

2009-08-05 Thread Willy Tarreau
On Wed, Aug 05, 2009 at 05:52:50PM +0200, Bo??tjan Mer??un wrote: Hi Willy On Mon, 2009-08-03 at 09:21 +0200, Willy Tarreau wrote: why are you saying that ? Except for rare cases of huge bugs, a server is not limited in requests per second. At full speed, it will simply use 100% of the

Re: Connection limiting Sorry servers

2009-08-03 Thread Boštjan Merčun
Hi Willy. First, thank you for your answer. I really don't know why you're limiting on the number of requests per second. It is not the proper way to do this at all. In fact, you should *only* need to play with the server's maxconn parameter, as there should be no reason your servers would

Re: Connection limiting Sorry servers

2009-08-03 Thread Willy Tarreau
Hi Bostjan, On Mon, Aug 03, 2009 at 08:51:09AM +0200, Bo??tjan Mer??un wrote: I really don't know why you're limiting on the number of requests per second. It is not the proper way to do this at all. In fact, you should *only* need to play with the server's maxconn parameter, as there