Ashley Yakeley wrote:
Any word on whether this has been/will be fixed? [...]
Well, it's fixed in CVS for quite a while, but it's up to Simon^2 when a
new GHC release comes out.
Personally I'd favour tossing this feature altogether, [...]
Me too... :-P * * *
Cheers,
S.
Ashley Yakeley wrote:
Any word on whether this has been/will be fixed? [...]
Well, it's fixed in CVS for quite a while, but it's up to Simon^2 when a
new GHC release comes out.
Personally I'd favour tossing this feature altogether, [...]
Me too... :-P * * *
Cheers,
S.
On Fri, Feb 13, 2004 at 11:31:39AM -0800, Abraham Egnor wrote:
I was somewhat surprised to see that there's only one geometry library on
the haskell libraries page, and further dismayed to find that it for the
most part only does 2d. It seems like haskell should be a natural fit for
Am Freitag, 13. Februar 2004 01:23 schrieben Sie:
wolfgang:
Hello,
how do I insert non-ASCII and maybe even non-Latin-1 characters in
Haddock documentation?
Wolfgang
Looks like it might be difficult. The haddock lexer src has:
$alphanum = [A-Za-z0-9]
So,
In article [EMAIL PROTECTED],
Ben Rudiak-Gould [EMAIL PROTECTED] wrote:
And it would be nice to be able to pass around values of type
(exists t. Interface t = t), which behave just like OOP interface
pointers.
A value of type (exists t. Interface t = t) consists of two values,
one of type
On Mon, Feb 16, 2004 at 10:20:30AM -, Simon Marlow wrote:
Wolfgang Jeltsch [EMAIL PROTECTED] writes:
I meant non-ASCII characters in source code comments like this:
{-|
The execution time of this function is /n³/.
-}
Currently, Haddock seems to copy the bytes making
Ross Paterson [EMAIL PROTECTED] writes:
It shouldn't be too hard to fix this, at least for Latin-1 (full
Unicode would be somewhat harder). I'll add it to the TODO list.
While Haskell's source charset is specified as Unicode, Haskell source
files don't specify the byte encoding they use, so
On Mon, Feb 16, 2004 at 12:51:06PM +0100, Ketil Malde wrote:
Ross Paterson [EMAIL PROTECTED] writes:
While Haskell's source charset is specified as Unicode, Haskell source
files don't specify the byte encoding they use, so any source file using
non-ASCII characters isn't portable.
On Mon, Feb 16, 2004 at 10:20:30AM -, Simon Marlow wrote:
Wolfgang Jeltsch [EMAIL PROTECTED] writes:
I meant non-ASCII characters in source code comments like this:
{-|
The execution time of this function is /n³/.
-}
Currently, Haddock seems to copy the
Hi all... the Haskell Wiki http://haskell.org/hawiki/ is under new
management. From now on, please contact Shae Erisson
[EMAIL PROTECTED] with your requests, comments, or feedback on
the Wiki site - or, of course, improve and extend the site yourself!
Thanks all for your contributions -
At 11:29 16/02/04 +, Ross Paterson wrote:
On Mon, Feb 16, 2004 at 10:20:30AM -, Simon Marlow wrote:
...
It shouldn't be too hard to fix this, at least for Latin-1 (full
Unicode would be somewhat harder). I'll add it to the TODO list.
While Haskell's source charset is specified as
In imperative languages, updating an object in a
graph is an O(1) operation. However,
non-destructive update appears to be O(n) with the
size of the graph. For example, suppose we were
to implement an auction system like eBay:
--Data structures
data Bid = Bid BidId Auction User Price
Am Montag, 16. Februar 2004 10:05 schrieb Ketil Malde:
Wolfgang Jeltsch [EMAIL PROTECTED] writes:
* subsetOf :: Ord element = Set element - Set element - Bool
(Isn't isSubsetOf a better name?)
So is isElementOf. I just said subsetOf to be consistent with
elementOf. Well, the naming in
On Mon, 16 Feb 2004, Ashley Yakeley wrote:
A value of type (exists t. Interface t = t) consists of two values,
one of type t, and one dictionary value. For that reason a data type
is used to represent this (and a newtype type cannot be).
This is an implementation detail, though. It's like a
S. Alexander Jacobson wrote:
In imperative languages, updating an object in a
graph is an O(1) operation. However,
non-destructive update appears to be O(n) with the
size of the graph. For example, suppose we were
to implement an auction system like eBay:
[snip]
One alternative is to store
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