- Original Message -
From: "Jake Luck" <[EMAIL PROTECTED]>
To:
Sent: Friday, January 27, 2006 7:41 AM
Subject: Re: [Haskell] Discrete event simulation
Part of this will be some kind of synchronisation primitive. I don't
much care what it is, but somewhere I need a way to make a pro
Paul Johnson <[EMAIL PROTECTED]> wrote in article <[EMAIL PROTECTED]> in
gmane.comp.lang.haskell.general:
> I want to do some fairly straightforward discrete event simulation.
> Tasks do side effects, probably in the ST monad. Every so often the
> current task calls "delay n" where n is a numb
On Thu, 2006-01-26 at 20:29 -0800, [EMAIL PROTECTED] wrote:
> circumstances, many things break, including the ST monad. One can
> indeed break the essential guarantee of the ST monad -- for example,
> create a top level STRef *and* fruitfully use in arbitrary ST
> computations. The enclosed code do
Part of this will be some kind of synchronisation primitive. I don't
much care what it is, but somewhere I need a way to make a process wait
until something happens rather than just a constant time.
Paul, what you have described sounds like a reactive system. Have you
looked into AFRP/Yampa?
In the recent message about regions I wrote:
> Typeable constraint has reduced the problem of 'region nesting' to the
> regular problem of the 'linearity' of computations -- which is already
> solved in ST monad. We can add that pervasive 's' type parameter to
> our Q and IOM types. However, the s
Fellow Haskellers and C-- enthusiasts,
I am pleased to announce the initial alpha release of a C-- frontend
(parser, pretty printer, and semantic checker) written in Haskell.
My goal when beginning this project was to create a modular frontend
that could be used both by people writing and
I don't have an answer. But I do have questions which may help.
Paul Johnson wrote:
> Hi, I'm going slowly nuts here. Maybe someone can help me out.
You could also try the IRC channel #haskell on freenode.irc.net
>
> I want to do some fairly straightforward discrete event simulation.
But I
Hi, I'm going slowly nuts here. Maybe someone can help me out.
I want to do some fairly straightforward discrete event simulation.
Tasks do side effects, probably in the ST monad. Every so often the
current task calls "delay n" where n is a number of seconds. This puts
the task back on a li
On 24/01/06, Jules Jacobs <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I would like to create a scripting language, similar to Ruby, Perl and
> Python. Pugs, written in Haskell, is a Perl6 implementation. Is Haskell a
> good choice for me? I have no experience with Haskell (yet), but I like the
> concept o
You have some way to go. It may be helpful to take a look at our
course on compiler construction, in which we explain how to use the
various tools we have built to build compilers and interpreters.
I suggest you download the code and the tools and the lecture notes,
and start to try to make
Hello Jules,
Wednesday, January 25, 2006, 12:29:48 AM, you wrote:
JJ> I would like to create a scripting language, similar to Ruby, Perl and
JJ> Python. Pugs, written in Haskell, is a Perl6 implementation. Is Haskell a
JJ> good choice for me?
yes, if you ready to learn many new things. Haskell i
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