Re: [Haskell] GLUT gears speed

2006-02-18 Thread Sven Panne
[ Sorry for the extremely slow reply, I'm just working through a mail backlog of about one month... ] Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: what's the reason behind the HOpenGL gears only being about 2/3 as fast as glxgears on my computer? Since I don't use any 3D

Re: [Haskell] GLUT gears speed

2006-02-18 Thread Sven Panne
Am Montag, 16. Januar 2006 21:52 schrieb Wolfgang Jeltsch: Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: or (better) vertex buffer objects. What's this? The basic idea behind buffer objects is a general mechanism which allows the driver to keep huge amounts of data on the

Re: [Haskell] GLUT gears speed

2006-01-17 Thread Wolfgang Jeltsch
Am Montag, 16. Januar 2006 22:12 schrieb Sebastian Sylvan: On 1/16/06, Wolfgang Jeltsch [EMAIL PROTECTED] wrote: Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: [...] Hello Sebastian, thank you for your answer. As long as you don't do it naively there should be no

Re: [Haskell] GLUT gears speed

2006-01-17 Thread Sebastian Sylvan
On 1/17/06, Wolfgang Jeltsch [EMAIL PROTECTED] wrote: Am Montag, 16. Januar 2006 22:12 schrieb Sebastian Sylvan: On 1/16/06, Wolfgang Jeltsch [EMAIL PROTECTED] wrote: Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: [...] Hello Sebastian, thank you for your answer.

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Wolfgang Jeltsch
Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: Hello, what's the reason behind the HOpenGL gears only being about 2/3 as fast as glxgears on my computer? Since I don't use any 3D acceleration, I thought that most of the CPU's time is spend for rendering and displaying so that

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Wolfgang Jeltsch
Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: Hello, what's the reason behind the HOpenGL gears only being about 2/3 as fast as glxgears on my computer? Since I don't use any 3D acceleration, I thought that most of the CPU's time is spend for rendering and displaying so that

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Sebastian Sylvan
On 1/16/06, Wolfgang Jeltsch [EMAIL PROTECTED] wrote: Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: Hello, what's the reason behind the HOpenGL gears only being about 2/3 as fast as glxgears on my computer? Since I don't use any 3D acceleration, I thought that most of the

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Wolfgang Jeltsch
Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: [...] Hello Sebastian, thank you for your answer. As long as you don't do it naively there should be no problems. I.e. do not draw the terrain using the vertex-calls, but rather use vertex-arrays, Hmm, this will make it rather

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Sebastian Sylvan
On 1/16/06, Wolfgang Jeltsch [EMAIL PROTECTED] wrote: Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: [...] Hello Sebastian, thank you for your answer. As long as you don't do it naively there should be no problems. I.e. do not draw the terrain using the vertex-calls, but

[Haskell] GLUT gears speed

2006-01-06 Thread Wolfgang Jeltsch
Hello, what's the reason behind the HOpenGL gears only being about 2/3 as fast as glxgears on my computer? Since I don't use any 3D acceleration, I thought that most of the CPU's time is spend for rendering and displaying so that speed differences between Haskell and C shouldn't matter that