[EMAIL PROTECTED] wrote:
Hi there.
I got this question while I'm messing around with my toy monad.
I was thinking about creating a generic monad that can persist state change
even when fail is called. The StateT monad will discard the state change so
it makes it hard to add tracing to the progra
> I was thinking about creating a generic monad that can persist state change
> even when fail is called. The StateT monad will discard the state change so
> it makes it hard to add tracing to the program. (at least to me. If there's
> any nice way of doing this, please kindly instruct me.)
If yo
Hi there.
I got this question while I'm messing around with my toy monad.
I was thinking about creating a generic monad that can persist state change
even when fail is called. The StateT monad will discard the state change so
it makes it hard to add tracing to the program. (at least to me. If