[Haskell] ANNOUNCE: OmegaGB, Haskell Game Boy Emulator

2007-03-01 Thread Bit Connor
ormance critical applications. I think that with the right optimizations, OmegaGB will be able to do real time emulation. Unfortunately, I am not experienced enough to know what kind of optimizations to use. This is why I am calling out for help. Thanks, Bit Connor PS: Here is some of the profili

Re: [Haskell] ANNOUNCE: OmegaGB, Haskell Game Boy Emulator

2007-04-04 Thread Bit Connor
Thanks for the reply. I think that you are right that laziness and too much abstraction are the main reasons for low performance. I've actually received some patches from a Mr. Lemmih, who converted some of the code to use the ST monad, and managed to get results with very good performance. I am

[Haskell] Re: [Haskell-cafe] ANNOUNCE: HStringTemplate -- An Elegant, Functional, Nifty Templating Engine for Haskell

2008-01-16 Thread Bit Connor
On Jan 14, 2008 9:47 AM, Sterling Clover <[EMAIL PROTECTED]> wrote: > HStringTemplate is a port of Terrence Parr's lovely StringTemplate > (http://www.stringtemplate.org) engine to Haskell. > > It is available, cabalized, at: > darcs get http://code.haskell.org/HStringTemplate/ Template systems ha