Re: [Haskell] GLUT gears speed

2006-02-18 Thread Sven Panne
Am Montag, 16. Januar 2006 21:52 schrieb Wolfgang Jeltsch: > Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: > > or (better) vertex buffer objects. > > What's this? The basic idea behind buffer objects is a general mechanism which allows the driver to keep huge amounts of data on the e

Re: [Haskell] GLUT gears speed

2006-02-18 Thread Sven Panne
[ Sorry for the extremely slow reply, I'm just working through a mail backlog of about one month... ] Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: > what's the reason behind the HOpenGL gears only being about 2/3 as fast as > glxgears on my computer? Since I don't use any 3D accele

Re: [Haskell] GLUT gears speed

2006-01-17 Thread Sebastian Sylvan
On 1/17/06, Wolfgang Jeltsch <[EMAIL PROTECTED]> wrote: > Am Montag, 16. Januar 2006 22:12 schrieb Sebastian Sylvan: > > On 1/16/06, Wolfgang Jeltsch <[EMAIL PROTECTED]> wrote: > > > Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: > > > > [...] > > > > > > Hello Sebastian, > > > > > > th

Re: [Haskell] GLUT gears speed

2006-01-17 Thread Wolfgang Jeltsch
Am Montag, 16. Januar 2006 22:12 schrieb Sebastian Sylvan: > On 1/16/06, Wolfgang Jeltsch <[EMAIL PROTECTED]> wrote: > > Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: > > > [...] > > > > Hello Sebastian, > > > > thank you for your answer. > > > > > As long as you don't do it naively th

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Sebastian Sylvan
On 1/16/06, Wolfgang Jeltsch <[EMAIL PROTECTED]> wrote: > Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: > > [...] > > Hello Sebastian, > > thank you for your answer. > > > As long as you don't do it naively there should be no problems. I.e. > > do not draw the terrain using the vertex-

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Wolfgang Jeltsch
Am Montag, 16. Januar 2006 15:16 schrieb Sebastian Sylvan: > [...] Hello Sebastian, thank you for your answer. > As long as you don't do it naively there should be no problems. I.e. > do not draw the terrain using the vertex-calls, but rather use > vertex-arrays, Hmm, this will make it rather

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Sebastian Sylvan
On 1/16/06, Wolfgang Jeltsch <[EMAIL PROTECTED]> wrote: > Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: > > Hello, > > > > what's the reason behind the HOpenGL gears only being about 2/3 as fast as > > glxgears on my computer? Since I don't use any 3D acceleration, I thought > > that

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Wolfgang Jeltsch
Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: > Hello, > > what's the reason behind the HOpenGL gears only being about 2/3 as fast as > glxgears on my computer? Since I don't use any 3D acceleration, I thought > that most of the CPU's time is spend for rendering and displaying so that

Re: [Haskell] GLUT gears speed

2006-01-16 Thread Wolfgang Jeltsch
Am Freitag, 6. Januar 2006 22:17 schrieb Wolfgang Jeltsch: > Hello, > > what's the reason behind the HOpenGL gears only being about 2/3 as fast as > glxgears on my computer? Since I don't use any 3D acceleration, I thought > that most of the CPU's time is spend for rendering and displaying so that

[Haskell] GLUT gears speed

2006-01-06 Thread Wolfgang Jeltsch
Hello, what's the reason behind the HOpenGL gears only being about 2/3 as fast as glxgears on my computer? Since I don't use any 3D acceleration, I thought that most of the CPU's time is spend for rendering and displaying so that speed differences between Haskell and C shouldn't matter that mu