Henning Thielemann <[EMAIL PROTECTED]> writes:
> I hoped that in non-realtime mode scsynth would simply generate the same
> sound as in the realtime mode, but there are crackles in the generated
> audio files. They look and sound like artifacts of too high elongations
> and probably different clipp
I hoped that in non-realtime mode scsynth would simply generate the same
sound as in the realtime mode, but there are crackles in the generated
audio files. They look and sound like artifacts of too high elongations
and probably different clipping handling in realtime (clipping) and
non-realtime m