Hi Tom,
On 24-03-2016 04:50, amin...@gmail.com wrote:
>> - Something equivalent to Modality
>> (https://github.com/ModalityTeam/Modality-toolkit - I also protyped
>> a version of this in haskell).
>
> Yep! Would be great; do you have a link to your prototype?
You can see the prototype here:
h
Hey Miguel -- here's my honest-as-I-can-be assessment of how likely I am to
build things you've requested out (and how soon), and how feasible it'd be for
someone else to build the things I'm less interested in:
>> El 23 mar 2016, a las 09:02, Miguel Negrão
>> escribió:
>>
>> On 23-03-2016 12
On 23-03-2016 12:44, amin...@gmail.com wrote:
> Miguel: any feature requests? :)
- An interactive live coding editor/ide. This means select code blocks
and execute (I had something close to this working using IHaskell. It
would even plot envelopes and ugen graphs right in the notebook).
- With gui
Miguel: any feature requests? :)
Tom
> El 23 mar 2016, a las 06:58, Miguel Negrão
> escribió:
>
>> On 22-03-2016 22:56, Evan Laforge wrote:
>> On Tue, Mar 22, 2016 at 9:45 AM, Miguel Negrão
>> wrote:
>>> Hi Evan,
>>>
>>> All my music since 2008 is made with SuperCollider. You can listen for
On 22-03-2016 22:56, Evan Laforge wrote:
> On Tue, Mar 22, 2016 at 9:45 AM, Miguel Negrão
> wrote:
>> Hi Evan,
>>
>> All my music since 2008 is made with SuperCollider. You can listen for
>> instance to some tracks here:
>>
>> https://soundcloud.com/zlb/sets/works
>> https://soundcloud.com/zlb/set
On Tue, Mar 22, 2016 at 9:45 AM, Miguel Negrão
wrote:
> Hi Evan,
>
> All my music since 2008 is made with SuperCollider. You can listen for
> instance to some tracks here:
>
> https://soundcloud.com/zlb/sets/works
> https://soundcloud.com/zlb/sets/live
There are some nice sounds in there. Is thi
― Attachment links are at the end of this email ―
> On 22.03.2016, at 05:14, Evan Laforge wrote:
>
> I've long been a bit interested in supercollider, but never really
> even heard any music done with it, or sequencers that can drive it,
> and thus I haven't been too clear on its capabilities b
On 22-03-2016 04:14, Evan Laforge wrote:
> Do you have any more details on what this is for, beyond a nice way to
> control supercollider from haskell? Perhaps music recordings, or
> plans for a higher level interface?
>
> I've long been a bit interested in supercollider, but never really
> even
Hi Evan -- the primary design goal for it is to be a clean interface for making
music, particularly live. Function names are short, things are monadic so you
can write succinct do-blocks, and there's no required "busywork" keeping users
from just writing music.
I don't have any recordings
On Mon, 21 Mar 2016, Evan Laforge wrote:
> I've long been a bit interested in supercollider, but never really
> even heard any music done with it, or sequencers that can drive it,
> and thus I haven't been too clear on its capabilities beyond "here's a
> tutorial on how to make a Shepard tone" ki
Do you have any more details on what this is for, beyond a nice way to
control supercollider from haskell? Perhaps music recordings, or
plans for a higher level interface?
I've long been a bit interested in supercollider, but never really
even heard any music done with it, or sequencers that can
Vivid is a library for controlling SuperCollider from Haskell. Vivid 0.2 is a
massive update from 0.1.
A lot of work has gone into this; I'm really excited it's out! Notable features:
- One universal notion of timing: if you have any musical pattern "foo", you
can play it by calling "foo", or
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