Hello
First of all, sorry my pure english...
My aim was to prove that haskell GUI library can be:
- pure: does not use any kind of mutable variables
- statically typed: does not use existential types, Data.Dynamic, etc.
- easy to use: simple things should be simple
- easy to extend:
Atom is a Haskell DSL for designing hard realtime embedded software.
The 1.0 release is meant to indicate some level of stability; most of
the core has been unchanged for quite some time.
That said, there are a few interesting changes in 1.0. First the var'
family of variable declarations
Hi,
I'm reading the following subject :
http://www.haskell.org/pipermail/haskell-cafe/2007-July/028227.html
In the sample code, we can see :
instance ReadAsAnyOf () ex
where readAsAnyOf ~() = mzero
And, I've search the meaning of the symbol ~, but I've found nothing
about this (note
On Sat, 2010-02-13 at 14:03 +0100, kg wrote:
Hi,
I'm reading the following subject :
http://www.haskell.org/pipermail/haskell-cafe/2007-July/028227.html
In the sample code, we can see :
instance ReadAsAnyOf () ex
where readAsAnyOf ~() = mzero
And, I've search the meaning of
On 12/02/10 19:33, Andrew Coppin wrote:
Simon Marlow wrote:
On 11/02/2010 20:57, Alp Mestanogullari wrote:
It seems quite big for a 3 months project made by a student, though.
No kidding :-) I last rewrote the RTS in 1998:
but even so, it was about 20k lines.
Man, that's at least two
On Thu, 11 Feb 2010 09:35:35 +0100, Patai Gergely
patai_gerg...@fastmail.fm wrote:
I just uploaded the first public version of Dungeons of Wor [1], a
[1] http://hackage.haskell.org/package/dow
I tried it, but after briefly displaying a window, the program terminates
with the message:
On Sat, Feb 13, 2010 at 09:49:53PM +0100, Henk-Jan van Tuyl wrote:
I tried it, but after briefly displaying a window, the program
terminates with the message:
dow: user error (unknown OpenGL extension entry glTexParameteri,
check for OpenGL 3.1)
I suppose the program needs a newer version
Hi Sean,
about the Haskell Summer School,
who can participate and what does it cost?
Günther
Am 10.02.10 17:26, schrieb Sean Leather:
I wonder how many people actually write Haskell,
principally or exclusively, at work?
I suppose you're implying non-academic jobs by that
With the urging and assistance of Omar Antolín Camarena, I will be
adding two functions to data-ordlist: mergeAll and unionAll, which
merge (or union) a potentially infinite list of potentially infinite
ordered lists, under the assumption that the heads of the non-empty
lists appear in a
Seems like today FRP is the last word in game programming with Haskell.
Do you know something that could be a good tutorial, or at least
introduction to FRP ? Something that could somewhat help me learn the ropes,
'cause I'm afraid if I dive directly into your code I'm gonna be lost.
Good job,
Hi Günther,
about the Haskell Summer School,
who can participate and what does it cost?
As second (but related) shameless plug, we also have a two-week-long
summer school which is an excellent way to jump-start the above master's
program or to get quickly up to speed on Haskell for
I've been interested in using Atom since I saw this:
http://blog.sw17ch.com/wordpress/?p=84
However those samples are very outdated, do you have newer ones?
Tom Hawkins-2 wrote:
Atom is a Haskell DSL for designing hard realtime embedded software.
The 1.0 release is meant to indicate some
Hmm... that's my outdated blog post. I've been meaning to add an updated
version. I'll try and get to that soon.
On Sat, Feb 13, 2010 at 7:30 PM, Yves Parès limestr...@gmail.com wrote:
I've been interested in using Atom since I saw this:
http://blog.sw17ch.com/wordpress/?p=84
However those
On Sun, Feb 14, 2010 at 1:30 AM, Yves Parès limestr...@gmail.com wrote:
I've been interested in using Atom since I saw this:
http://blog.sw17ch.com/wordpress/?p=84
However those samples are very outdated, do you have newer ones?
Unfortunately, no. I wish I had the time to write Atom examples
I tried it, but after briefly displaying a window, the program terminates
with the message:
dow: user error (unknown OpenGL extension entry glTexParameteri, check
for OpenGL 3.1)
I just tried it under XP, using an unaltered Haskell Platform 2009.2.0.1
(GHC 6.10.3), and it compiled and
Seems like today FRP is the last word in game programming with Haskell.
Do you know something that could be a good tutorial, or at least
introduction to FRP ? Something that could somewhat help me learn the ropes,
'cause I'm afraid if I dive directly into your code I'm gonna be lost.
I don't
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