[Haskell-cafe] hsWidgets: yet another GUI library

2010-02-13 Thread Yuras Shumovich
Hello First of all, sorry my pure english... My aim was to prove that haskell GUI library can be: - pure: does not use any kind of mutable variables - statically typed: does not use existential types, Data.Dynamic, etc. - easy to use: simple things should be simple - easy to extend:

[Haskell-cafe] ANN: atom-1.0.0

2010-02-13 Thread Tom Hawkins
Atom is a Haskell DSL for designing hard realtime embedded software. The 1.0 release is meant to indicate some level of stability; most of the core has been unchanged for quite some time. That said, there are a few interesting changes in 1.0. First the var' family of variable declarations

[Haskell-cafe] What is the meaning of tilde (~) symbol

2010-02-13 Thread kg
Hi, I'm reading the following subject : http://www.haskell.org/pipermail/haskell-cafe/2007-July/028227.html In the sample code, we can see : instance ReadAsAnyOf () ex where readAsAnyOf ~() = mzero And, I've search the meaning of the symbol ~, but I've found nothing about this (note

[Haskell-cafe] Re: What is the meaning of tilde (~) symbol

2010-02-13 Thread Maciej Piechotka
On Sat, 2010-02-13 at 14:03 +0100, kg wrote: Hi, I'm reading the following subject : http://www.haskell.org/pipermail/haskell-cafe/2007-July/028227.html In the sample code, we can see : instance ReadAsAnyOf () ex where readAsAnyOf ~() = mzero And, I've search the meaning of

[Haskell-cafe] Re: How many Haskell Engineer I/II/IIIs are there?

2010-02-13 Thread Simon Marlow
On 12/02/10 19:33, Andrew Coppin wrote: Simon Marlow wrote: On 11/02/2010 20:57, Alp Mestanogullari wrote: It seems quite big for a 3 months project made by a student, though. No kidding :-) I last rewrote the RTS in 1998: but even so, it was about 20k lines. Man, that's at least two

Re: [Haskell-cafe] ANN: Dungeons of Wor - a largish FRP example and a fun game, all in one!

2010-02-13 Thread Henk-Jan van Tuyl
On Thu, 11 Feb 2010 09:35:35 +0100, Patai Gergely patai_gerg...@fastmail.fm wrote: I just uploaded the first public version of Dungeons of Wor [1], a [1] http://hackage.haskell.org/package/dow I tried it, but after briefly displaying a window, the program terminates with the message:

Re: [Haskell-cafe] ANN: Dungeons of Wor - a largish FRP example and a fun game, all in one!

2010-02-13 Thread Felipe Lessa
On Sat, Feb 13, 2010 at 09:49:53PM +0100, Henk-Jan van Tuyl wrote: I tried it, but after briefly displaying a window, the program terminates with the message: dow: user error (unknown OpenGL extension entry glTexParameteri, check for OpenGL 3.1) I suppose the program needs a newer version

[Haskell-cafe] Re: How many Haskell Engineer I/II/IIIs are there?

2010-02-13 Thread Günther Schmidt
Hi Sean, about the Haskell Summer School, who can participate and what does it cost? Günther Am 10.02.10 17:26, schrieb Sean Leather: I wonder how many people actually write Haskell, principally or exclusively, at work? I suppose you're implying non-academic jobs by that

[Haskell-cafe] Implementing unionAll

2010-02-13 Thread Leon Smith
With the urging and assistance of Omar Antolín Camarena, I will be adding two functions to data-ordlist: mergeAll and unionAll, which merge (or union) a potentially infinite list of potentially infinite ordered lists, under the assumption that the heads of the non-empty lists appear in a

Re: [Haskell-cafe] ANN: Dungeons of Wor - a largish FRP example and a fun game, all in one!

2010-02-13 Thread Limestraël
Seems like today FRP is the last word in game programming with Haskell. Do you know something that could be a good tutorial, or at least introduction to FRP ? Something that could somewhat help me learn the ropes, 'cause I'm afraid if I dive directly into your code I'm gonna be lost. Good job,

Re: [Haskell-cafe] Re: How many Haskell Engineer I/II/IIIs are there?

2010-02-13 Thread Sean Leather
Hi Günther, about the Haskell Summer School, who can participate and what does it cost? As second (but related) shameless plug, we also have a two-week-long summer school which is an excellent way to jump-start the above master's program or to get quickly up to speed on Haskell for

Re: [Haskell-cafe] ANN: atom-1.0.0

2010-02-13 Thread Yves Parès
I've been interested in using Atom since I saw this: http://blog.sw17ch.com/wordpress/?p=84 However those samples are very outdated, do you have newer ones? Tom Hawkins-2 wrote: Atom is a Haskell DSL for designing hard realtime embedded software. The 1.0 release is meant to indicate some

Re: [Haskell-cafe] ANN: atom-1.0.0

2010-02-13 Thread John Van Enk
Hmm... that's my outdated blog post. I've been meaning to add an updated version. I'll try and get to that soon. On Sat, Feb 13, 2010 at 7:30 PM, Yves Parès limestr...@gmail.com wrote: I've been interested in using Atom since I saw this: http://blog.sw17ch.com/wordpress/?p=84 However those

[Haskell-cafe] Atom Examples

2010-02-13 Thread Tom Hawkins
On Sun, Feb 14, 2010 at 1:30 AM, Yves Parès limestr...@gmail.com wrote: I've been interested in using Atom since I saw this: http://blog.sw17ch.com/wordpress/?p=84 However those samples are very outdated, do you have newer ones? Unfortunately, no. I wish I had the time to write Atom examples

Re: [Haskell-cafe] ANN: Dungeons of Wor - a largish FRP example and a fun game, all in one!

2010-02-13 Thread Patai Gergely
I tried it, but after briefly displaying a window, the program terminates with the message: dow: user error (unknown OpenGL extension entry glTexParameteri, check for OpenGL 3.1) I just tried it under XP, using an unaltered Haskell Platform 2009.2.0.1 (GHC 6.10.3), and it compiled and

Re: [Haskell-cafe] ANN: Dungeons of Wor - a largish FRP example and a fun game, all in one!

2010-02-13 Thread Patai Gergely
Seems like today FRP is the last word in game programming with Haskell. Do you know something that could be a good tutorial, or at least introduction to FRP ? Something that could somewhat help me learn the ropes, 'cause I'm afraid if I dive directly into your code I'm gonna be lost. I don't