Cetin Sert schrieb:
As a .NET (C#/F#) programmer learning Haskell, I would love to know
the best online sources about run-time compilation etc. like
Reflection.Emit in .NET. I am making heavy use of this .NET API to
compile customized (regular-expressions-) FSAs at run-time and want to
Dominic Steinitz schrieb:
Andrew Coppin andrewcoppin at btinternet.com writes:
I just found it rather surprising. Every time *I* try to compose with
functions of more than 1 argument, the type checker complains.
Specifically, suppose you have
foo = f3 . f2 . f1
Assuming those are all
On 9/16/07, Ryan Ingram [EMAIL PROTECTED] wrote:
Is there a way to make GHCi not print the result
of an action but still make my variables get bound?
This seems to be a common question (I myself asked it recently), so
I've added an entry to the GHCi page on the
Ronald Guida schrieb:
The first command, runghc Setup.hs configure, fails, reporting that
it can't find sh. Naturally, I'm on a Windows box, so I don't have
the Unix shell on my system.
So now I'm stuck...
* Is there an easy way to work around the absence of sh?
Try Cygwin?
Just compile your one version from the HAppS source. Use runghc
Setup.hs
haddock.
OK, I can give that a shot.
I'm still curious about my original question, though. Are there
alternative online API docs for Happs?
I am sorry I dont answer your question directly, but the last online api
James Britt james at neurogami.com writes:
Are there alternative sites for HAppS API docs?
There are two links on http://happs.org/#documentation but both give
File not found! messages.
Thanks,
James
Just compile your one version from the HAppS source. Use runghc Setup.hs
Thomas Hartman thomas.hartman at db.com writes:
In the latest happs (darcs pulled, updated
head is 0.9.1 iirc), I am experimenting with the example file in
src/HAppS/Examples/HTTP1.hs.
I would like to combine state with io.
Eventually io will mean stuff like reading from a database, but
apfelmus apfelmus at quantentunnel.de writes:
Thomas Conway wrote:
To amuse myself while waiting for test-runs to complete, I was
thinking about random terrain generation. I came across a bunch of
nice posts by Torben Mogensen, where he describes a neat way of
constructing random