Hi Tom,
Did you make any progress on your Dominion quest? I guess you could
start by modeling `Big Money' and add the other cards (and
interaction) from there.
Also I guess there is a common baseline of things that are inherent in
a lot of card games --- mechanics that cards support: Shuffling,
2009/12/3 Matthias Görgens matthias.goerg...@googlemail.com:
Hi Tom,
Did you make any progress on your Dominion quest? I guess you could
start by modeling `Big Money' and add the other cards (and
interaction) from there.
No, I'm still trying to tune a partitionM function I wrote. (I'm
Am Donnerstag 03 Dezember 2009 19:23:24 schrieb Tom Tobin:
2009/12/3 Matthias Görgens matthias.goerg...@googlemail.com:
Hi Tom,
Did you make any progress on your Dominion quest? I guess you could
start by modeling `Big Money' and add the other cards (and
interaction) from there.
No,
Yah! We like helping!
On Dec 3, 2009, at 2:37 PM, Daniel Fischer wrote:
Am Donnerstag 03 Dezember 2009 19:23:24 schrieb Tom Tobin:
2009/12/3 Matthias Görgens matthias.goerg...@googlemail.com:
Hi Tom,
Did you make any progress on your Dominion quest? I guess you could
start by modeling `Big
On Thu, Dec 3, 2009 at 1:37 PM, Daniel Fischer daniel.is.fisc...@web.de wrote:
Am Donnerstag 03 Dezember 2009 19:23:24 schrieb Tom Tobin:
No, I'm still trying to tune a partitionM function I wrote.
Maybe we can help?
Sure; should I post it to haskell-beginners?
Am Donnerstag 03 Dezember 2009 21:24:11 schrieb Tom Tobin:
On Thu, Dec 3, 2009 at 1:37 PM, Daniel Fischer daniel.is.fisc...@web.de
wrote:
Am Donnerstag 03 Dezember 2009 19:23:24 schrieb Tom Tobin:
No, I'm still trying to tune a partitionM function I wrote.
Maybe we can help?
Sure;
On Thu, Dec 3, 2009 at 2:29 PM, Daniel Fischer daniel.is.fisc...@web.de wrote:
Am Donnerstag 03 Dezember 2009 21:24:11 schrieb Tom Tobin:
On Thu, Dec 3, 2009 at 1:37 PM, Daniel Fischer daniel.is.fisc...@web.de
wrote:
Am Donnerstag 03 Dezember 2009 19:23:24 schrieb Tom Tobin:
No, I'm still
Hi!
I would like to know if anybody has already thought of or tried
to code an EDSL for card games. Ideally you should be able to
write the rules the games and get for free:
- Game generator: given an input deck, construct the initial
state of the game.
- Random game generator: besides
You might peek at my library HCard (it's on Hackage), it uses
associated datatypes to allow for a very
general playing-card interface. It was only ever a toy to play w/
Assoc. types for me, but I imagine it
could be a decent starting point for someone interested in turning it
into a real
Hi Felipe
Close (or maybe not...), Martin Erwig and Eric Walkingshaw have a few
papers on embedding a DSL in Haskell for game theory available from
Martin's web site:
http://web.engr.oregonstate.edu/~erwig/papers/abstracts.html
Best wishes
Stephen
2009/11/7 Felipe Lessa
Hi Felipe,
Interesting idea. But I guess you should clarify what kind of card
games you want to support. E.g, a DSL for trick taking games like
Bridge, Skat or Doppelkopf might be different from one that's good for
Canasta or Rummy. Or do you aim at Solitaire? I'd suggest starting
with a very
On Sat, Nov 07, 2009 at 08:46:07AM -0500, Matthias Görgens wrote:
Interesting idea. But I guess you should clarify what kind of card
games you want to support. E.g, a DSL for trick taking games like
Bridge, Skat or Doppelkopf might be different from one that's good for
Canasta or Rummy. Or
On Sat, Nov 7, 2009 at 8:07 AM, Felipe Lessa felipe.le...@gmail.com wrote:
On Sat, Nov 07, 2009 at 08:46:07AM -0500, Matthias Görgens wrote:
Interesting idea. But I guess you should clarify what kind of card
games you want to support. E.g, a DSL for trick taking games like
Bridge, Skat or
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