I've been reading the classic Why functional programming matters
paper [1] lately, particularly looking at the alpha beta stuff. I've
ported all his code to haskell, but I have a question.
His algorithm takes a board position, creates a gametree out of it,
maps a static evaluation function over
On Mon, 3 Sep 2007, Andrew Wagner wrote:
I've been reading the classic Why functional programming matters
paper [1] lately, particularly looking at the alpha beta stuff. I've
ported all his code to haskell, but I have a question.
His algorithm takes a board position, creates a gametree out
On Mon, 2007-09-03 at 15:35 -0400, Andrew Wagner wrote:
I've been reading the classic Why functional programming matters
paper [1] lately, particularly looking at the alpha beta stuff. I've
ported all his code to haskell, but I have a question.
His algorithm takes a board position, creates a