I agree, thank you for the info.
On Thu, Apr 22, 2010 at 9:57 PM, Duane Johnson wrote:
> This is really good stuff, Luke. I am interested in learning more,
> especially in seeing examples or actual game code that implement the more
> common parts of a game. I build a game ("silkworm") in Haskel
This is really good stuff, Luke. I am interested in learning more,
especially in seeing examples or actual game code that implement the
more common parts of a game. I build a game ("silkworm") in Haskell
that was one of my first Haskell programs. The code was not pretty,
and I always fel
On Wed, Apr 21, 2010 at 4:47 PM, Ben Christy wrote:
> I have an interest in both game programming and artificial life. I have
> recently stumbled on Haskell and would like to take a stab at programming a
> simple game using FRP such as YAMPA or Reactive but I am stuck. I am not
> certain which one
I have an interest in both game programming and artificial life. I have
recently stumbled on Haskell and would like to take a stab at programming a
simple game using FRP such as YAMPA or Reactive but I am stuck. I am not
certain which one I should choose. It seems that Reactive is more active but
i