On Tue, Mar 19, 2013 at 8:18 AM, Albert Y. C. Lai tre...@vex.net wrote:
On 13-03-18 09:19 AM, Jesper Särnesjö wrote:
Interestingly, running the program in GHCi with the -fno-ghci-sandbox
flag, causes it to misbehave in the same way as when compiled:
Then perhaps to mimic default ghci in hope
On Tue, Mar 19, 2013 at 12:19 AM, Jesper Särnesjö sarne...@gmail.com wrote:
As I final note, I did learn that the GHC runtime generates SIGVTALRM
signals to cause the scheduler to switch contexts. Perhaps this
prevents GLFW from running properly? Looks like I'll need to brush up
on my dtrace.
On Wed, Mar 20, 2013 at 9:02 AM, Jesper Särnesjö sarne...@gmail.com wrote:
This solution seems to work perfectly for me. Since the foreign code
is allowed to run uninterrupted, the GPU switch happens, and since the
GUI actions stay on the main thread, the program's window responds to
keyboard
On Mon, Mar 18, 2013 at 11:27 AM, Brandon Allbery allber...@gmail.com wrote:
On Sun, Mar 17, 2013 at 7:58 PM, Jason Dagit dag...@gmail.com wrote:
On Sat, Mar 16, 2013 at 6:53 PM, Jesper Särnesjö sarne...@gmail.com wrote:
To be clear, I think this isn't really an OpenGL problem, but rather
one
Hey Jesper,
thanks for the headsup!
please continue to share you findings on this matter, It sounds like it'll
be really useful for folks!
-Carter
On Mon, Mar 18, 2013 at 9:19 AM, Jesper Särnesjö sarne...@gmail.com wrote:
On Mon, Mar 18, 2013 at 11:27 AM, Brandon Allbery allber...@gmail.com
On 13-03-18 09:19 AM, Jesper Särnesjö wrote:
Interestingly, running the program in GHCi with the -fno-ghci-sandbox
flag, causes it to misbehave in the same way as when compiled:
Then perhaps to mimic default ghci in hope of getting good results:
- compile with -threaded (more candidly, link
Hey Jesper:
hrm... have you tried other compilation / ffi choices that can influence
the function call?
eg: using the safe rather than unsafe modifier?
http://www.haskell.org/haskellwiki/GHC/Using_the_FFI#Introduction
(the safe modifier doesn't seem like it matters here, but its a simple
Hello,
Unfortunately I don't have much to add.
On Wed, Mar 13, 2013 at 9:51 PM, Jesper Särnesjö sarne...@gmail.com wrote:
Hi everybody,
This started out on haskell-beginners, as a question about poor
performance for a Haskell program using OpenGL. Thanks to a few good
suggestions there,
On Sat, Mar 16, 2013 at 6:53 PM, Jesper Särnesjö sarne...@gmail.com wrote:
To be clear, I think this isn't really an OpenGL problem, but rather
one related to FFI or event handling. If anyone could explain to me,
in general, how and why a call to a foreign function returning IO ()
might
On Sun, Mar 17, 2013 at 7:58 PM, Jason Dagit dag...@gmail.com wrote:
On Sat, Mar 16, 2013 at 6:53 PM, Jesper Särnesjö sarne...@gmail.comwrote:
To be clear, I think this isn't really an OpenGL problem, but rather
one related to FFI or event handling. If anyone could explain to me,The
release
On Thu, Mar 14, 2013 at 12:51 AM, Jesper Särnesjö sarne...@gmail.com wrote:
In short, I have two programs, one written in Haskell [1] and one
written in C [2], that consist of calls to the same functions, in the
same order, to the same C library, but which do not exhibit the same
behavior.
11 matches
Mail list logo