nothing should stop you from writing video games in Haskell since
video codec isn't video game :)))
ouch, mea culpa, I misread your message.
but I've worked with people that wrote physics engines in C/C++,
and they also had to hand optimize specifically for a certain compiler to
get
Hello Peter,
Saturday, February 21, 2009, 2:36:15 AM, you wrote:
nothing should stop you from writing video games in Haskell since
video codec isn't video game :)))
but I've worked with people that wrote physics engines in C/C++,
and they also had to hand optimize specifically for a certain
Now perhaps I'll be stepping into some lines of fire as it seems like
this thread is full of them. If I get in anyone's way please kindly
hold your shot ;-)
That said, video codecs are the kinds of things that usually benefit
greatly from vectorization and parallelization right? These are