Re: Re[6]: [Haskell-cafe] Re: speed: ghc vs gcc

2009-02-21 Thread Peter Verswyvelen
nothing should stop you from writing video games in Haskell since video codec isn't video game :))) ouch, mea culpa, I misread your message. but I've worked with people that wrote physics engines in C/C++, and they also had to hand optimize specifically for a certain compiler to get

Re[6]: [Haskell-cafe] Re: speed: ghc vs gcc

2009-02-20 Thread Bulat Ziganshin
Hello Peter, Saturday, February 21, 2009, 2:36:15 AM, you wrote: nothing should stop you from writing video games in Haskell since video codec isn't video game :))) but I've worked with people that wrote physics engines in C/C++, and they also had to hand optimize specifically for a certain

Re: Re[6]: [Haskell-cafe] Re: speed: ghc vs gcc

2009-02-20 Thread Ross Mellgren
Now perhaps I'll be stepping into some lines of fire as it seems like this thread is full of them. If I get in anyone's way please kindly hold your shot ;-) That said, video codecs are the kinds of things that usually benefit greatly from vectorization and parallelization right? These are