http://www.catb.org/~esr/writings/taoup/html/ch01s06.html
states that debugging often occupies three-quarters or more of development time.
I don't think that is my experience in Haskell... more like 1/4 at most. I was
wondering what others felt.
Sengan
Eh, state is not possible. This is a recursive state space search. I need
to branch the state of the game and not allow branches to effect others.
Though I'd really like to represent them as arrays like such:
data Player = Red | Green | Blue deriving (Enum,Eq,Ix)
data Ticket = Taxi | Bus |
I'm a real newbie to Haskell, and I'm having trouble with a particular problem
dealing with higher-order functions.
Exercise 5.9 in Hudak's School of Expression asks us to write a function,
makeChange, s.t. it makes change for a given amount using coins in a coin
supply (represented by a list