On 6/06/2011 3:58 AM, Tom Hawkins wrote:
Another goal of the project is to generate 2D prints from 3D models.
Any idea how hard is this going to be? Basically it needs to identify
features (holes, edges, etc), then project these features to an
orthographic plane, alone with associated dimension
As I understand it, this is a Very Hard Problem. This is (one of the
reasons) why there are so few converters from POV-Ray to mesh-based formats;
it's highly non-trivial to tesselate CSG.
POV-Ray is pretty fast. I had contemplated just rendering a bunch of
POV-Ray images to emulate a realtime 3
On 5 June 2011 20:20, Vo Minh Thu wrote:
> One thing that would be neat for you, but I have no idea if it exists,
> would be to turn directly the CSG models to 2d vector graphics.
>
I don't know if it is CSG, but in the TeX world there is Gene
Ressler's 3D modelling program Sketch that generates
2011/6/5 Tom Hawkins :
> On Sun, Jun 5, 2011 at 10:41 AM, Andrew Coppin
> wrote:
>> On 04/06/2011 08:25 PM, Tom Hawkins wrote:
>>
>>> What is the easiest way to generate polygon meshes from constructive
>>> solid geometry? Marching cubes [4] seems pretty involved.
>>
>> As I understand it, this i
On Sun, Jun 5, 2011 at 10:41 AM, Andrew Coppin
wrote:
> On 04/06/2011 08:25 PM, Tom Hawkins wrote:
>
>> What is the easiest way to generate polygon meshes from constructive
>> solid geometry? Marching cubes [4] seems pretty involved.
>
> As I understand it, this is a Very Hard Problem. This is (o
the algorithms in the CGAL library might be a good starting point in terms
of looking into other algorithmic approaches
http://www.cgal.org/
it has a excellent set of references for its component parts
On Sun, Jun 5, 2011 at 11:41 AM, Andrew Coppin
wrote:
> On 04/06/2011 08:25 PM, Tom Hawkins wro
On 04/06/2011 08:25 PM, Tom Hawkins wrote:
What is the easiest way to generate polygon meshes from constructive
solid geometry? Marching cubes [4] seems pretty involved.
As I understand it, this is a Very Hard Problem. This is (one of the
reasons) why there are so few converters from POV-Ray
If the purpose is just to visualize the model then there are easier
ways to do so that generating a polygonal representation and rendering
that. See these for more info:
* http://www.opencsg.org/
* http://www.nigels.com/research/
-Corey O'Connor
coreyocon...@gmail.com
http://corebotllc.com/
On
Mecha [1,2,3] is a constructive solid modeling DSL. I haven't worked
on Mecha in awhile, so this release just contains some minor cleanup
and reorganization.
My next step is to build an OpenGL interactive visualization tool,
something like a basic CAD window to rotate and zoom around 3D models.