Just my two cents. The open source project Maxima is a very successful
math engine dedicated to solving ODE PDE and integration among many
other things. It is implemented in LISP.
Steve
On 4/21/09, jean-christophe mincke jeanchristophe.min...@gmail.com wrote:
Peter, Paul,
But my question is,
I had this conversation recently. My experience with implementing RK4 in
RSAGL led me to some contrary conclusions:
First, ODEs aren't necessarily useful for interpreting externally sampled
events, because you don't have the ability to run, i.e. RK4 against a
mouse cursor position without
Paul,
Thank you for your reply.
Integration is a tool to solve a some ODEs but ot all of them. Suppose all
we have is a paper and a pencil and we need to symbolically solve:
/ t
de(t)/dt = f(t) - the solution is given by
Adam-Bashford method can be easily implemented to replace Euler's. But
to really get higher accuracy, one may need variable time steps and
perhaps even back tracking, which is an interesting topic on its own.
But my question is, is FRP really the right setting in which to
explore a highly accurate
Well, the current FRP systems don't accurately solve this, since they just
use an Euler integrator, as do many games. As long as the time steps are
tiny enough this usually works good enough. But I wouldn't use these FRPs to
guide an expensive robot or spaceship at high precision :-)
On Tue, Apr
Hey thanks for the Adam-Bashford tip, didn't know that one yet (although I
used similar techniques in the past, didn't know it had a name :-)
Well, solving the ODE is usually the task of a dedicated physics engine. But
IMHO with FRP we try to reuse small building blocks so we get very modular
BTW, a bit of topic, your recent work on causal commutative arrows and CCA
compiler seems very promising. Any news on that? Seems that it could
drastically speedup Yampa.
On Tue, Apr 21, 2009 at 1:32 PM, Peter Verswyvelen bugf...@gmail.comwrote:
Hey thanks for the Adam-Bashford tip, didn't know
Peter, Paul,
But my question is, is FRP really the right setting in which to
explore a highly accurate ODE solver?
Well, solving the ODE is usually the task of a dedicated physics engine.
But IMHO with FRP we try to reuse small building blocks so we get very
modular systems; a big physics black
In a post in the *Elerea, another FRP library *thread*,* Peter Verswyvelen
wrote:
*I think it would be nice if we could make a reactive benchmark or
something: some tiny examples that capture the essence of reactive systems,
and a way to compare each solution's pros and cons.* *
*
*For example
Trying to give different semantics to the same declarative definition based
on whether it's recursively defined or not seems rather hack-ish, although
I can understand what you are coming from from an implementation angle.
Mathematically an integral operator has only one semantics regardless
of
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