Re: [Haskell-cafe] Hugs used in circuit simulations code

2009-08-19 Thread Fernan Bolando
On Wed, Jul 29, 2009 at 10:54 AM, Daniel
Fischerdaniel.is.fisc...@web.de wrote:
 Am Mittwoch 29 Juli 2009 03:32:20 schrieb Fernan Bolando:
 What is everybodies expereience in speed difference between C and
 interpreted haskell?

 That depends on what you do, unsurprisingly. But usually it's huge. A factor 
 of several
 hundred is not uncommon, but 10-100 is the normal range (in my limited 
 experience, I
 almost always compile).


Hi Daniel and other

thanks for the feedback the old simulation that took 13mins now only
takes 2mins. I included a bunch of tweaking options. Someone needs to
have a considerable knowledge in the circuit they are simulating and
circuit simulator to be able tweak these. I am not that guy though all
the tweak strategy are based on a bunch of papers I have been reading
lately and blindly implements them.

thanks again for the feedback. The new code is still not very haskelly
but its a lot more useful now.
http://plan9.bell-labs.com/sources/contrib/fernan/escomma/


-- 
http://www.fernski.com
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[Haskell-cafe] Hugs used in circuit simulations code

2009-07-28 Thread Fernan Bolando
Hi all

thanks to everyone that reviewed my code.

The good news
1. I happy to say that it has become useful enough for me to use it in
some matlab type caluculations. includes transient and dc op
2. The simple pivtoing code I added into the DSP Lu appears to be
useable for this application.

The bad news
1. If you dont use some strategy in simplifying circuits and use the
simulator only, it would take a considerable amount of time to
converge.
A simple 10x10 non linear matrix will take 13 minutes. In a high-end
circuit simulator this would have taken less than a second.

What is everybodies expereience in speed difference between C and
interpreted haskell? I am hoping to achieve at least 10x an equivalent
C code.
So if a 10x10 matrix takes 1 second for C I want it to take 10seconds for hugs.

regards
fernan


-- 
http://www.fernski.com
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Re: [Haskell-cafe] Hugs used in circuit simulations code

2009-07-28 Thread Daniel Fischer
Am Mittwoch 29 Juli 2009 03:32:20 schrieb Fernan Bolando:
 What is everybodies expereience in speed difference between C and
 interpreted haskell?

That depends on what you do, unsurprisingly. But usually it's huge. A factor of 
several 
hundred is not uncommon, but 10-100 is the normal range (in my limited 
experience, I 
almost always compile).

 I am hoping to achieve at least 10x an equivalent C code.

Then you should definitely *not* run interpreted code, but compile it.
With compiled code, I usually have a factor of less than 10, mostly 2-4, 
sometimes even 
better. But some things take longer in Haskell.

 So if a 10x10 matrix takes 1 second for C I want it to take 10seconds for
 hugs.

Execution speed is not one of hugs' strongest points, so I'd be surprised.
I recommend you get a GHC.


 regards
 fernan

Cheers,
Daniel
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Re: [Haskell-cafe] Hugs used in circuit simulations code

2009-07-28 Thread Don Stewart
daniel.is.fischer:
 Am Mittwoch 29 Juli 2009 03:32:20 schrieb Fernan Bolando:
  What is everybodies expereience in speed difference between C and
  interpreted haskell?

Why are you using hugs?

Hugs is slower than GHCi, which is around 30x slower on average than
GHC, (measured a couple of years ago).

Please use ghc -O2 if you care about performance!

-- Don
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Re: [Haskell-cafe] Hugs used in circuit simulations code

2009-07-28 Thread Jason Dagit
On Tue, Jul 28, 2009 at 6:32 PM, Fernan Bolando fernanbola...@mailc.netwrote:

 Hi all

 thanks to everyone that reviewed my code.

 The good news
 1. I happy to say that it has become useful enough for me to use it in
 some matlab type caluculations. includes transient and dc op
 2. The simple pivtoing code I added into the DSP Lu appears to be
 useable for this application.

 The bad news
 1. If you dont use some strategy in simplifying circuits and use the
 simulator only, it would take a considerable amount of time to
 converge.
 A simple 10x10 non linear matrix will take 13 minutes. In a high-end
 circuit simulator this would have taken less than a second.

 What is everybodies expereience in speed difference between C and
 interpreted haskell? I am hoping to achieve at least 10x an equivalent
 C code.
 So if a 10x10 matrix takes 1 second for C I want it to take 10seconds for
 hugs.


Use GHC's profiler.  Figure out why and where the code is slow and then you
can do something about it:
http://book.realworldhaskell.org/read/profiling-and-optimization.html

Jason
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