Hi,
I am considering writing a VRML (.wrl) parser so that I can load
points and normals for a game I'm making in Haskell. Is there
something around that will already do the trick? Or perhaps another
format is preferred and already supported?
Thanks,
Duane Johnson
(canadaduane)
You might be interested in the obj library:
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/obj
Luke
On Wed, Mar 11, 2009 at 5:23 PM, Duane Johnson duane.john...@gmail.comwrote:
Hi,
I am considering writing a VRML (.wrl) parser so that I can load points and
normals for a game I'm
The MTL portion of that library depends on an external DevIL
library ... is there a way to specify just the Obj portion which has
no such dependency?
Thanks,
Duane
On Mar 11, 2009, at 5:28 PM, Luke Palmer wrote:
You might be interested in the obj library:
If you were to strip out all texture loading code, then yes,
otherwise, no.
Bob
On 12 Mar 2009, at 01:36, Duane Johnson wrote:
The MTL portion of that library depends on an external DevIL
library ... is there a way to specify just the Obj portion which has
no such dependency?
Thanks,
Hello,
Duane Johnson duane.john...@gmail.com писал(а) в своём письме Thu, 12
Mar 2009 05:23:16 +0600:
Is there something around that will already do the trick? Or perhaps
another
format is preferred and already supported?
I'd advise you to restrict yourself to your (specific?)