Yes that would be cool. Similarly, Haskell could also be used to create
something like http://www.soundspectrum.com/g-force. Would be cool to
translate the vector-field code to the GPU, and that has already been
done in Haskell (Vertigo?)
Conal Elliott wrote:
sounds like great fun to me.
sounds like great fun to me. i'll contribute some functional graphics
expertise. dons others have learned how to get good performance out of
elegant code. does anyone have WinAmp plugin know-how? - Conal
On 10/12/07, Andrew Coppin [EMAIL PROTECTED] wrote:
Does anybody here know WinAmp?
[I
pierre wrote:
Wouldn't it be better to write not just a visualization plugin, but a whole player from scratсh? :-)
...this idea also occurred to me. ;-)
Why, do *you* know how to decode MP3 data?
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On Oct 12, 2007, at 14:26 , Andrew Coppin wrote:
pierre wrote:
Wouldn't it be better to write not just a visualization plugin,
but a whole player from scratсh? :-)
...this idea also occurred to me. ;-)
Why, do *you* know how to decode MP3 data?
Don't Do That. Use someone else's
On 10/12/07, Brandon S. Allbery KF8NH [EMAIL PROTECTED] wrote:
Don't Do That. Use someone else's plugin-based library if you can
help it. Do you really want to write your own Haskell
implementations of mp3, aac, aac+, etc.?
Something based on GStreamer should be somewhat easier to get done
Brandon S. Allbery KF8NH wrote:
On Oct 12, 2007, at 14:26 , Andrew Coppin wrote:
Why, do *you* know how to decode MP3 data?
Don't Do That. Use someone else's plugin-based library if you can
help it. Do you really want to write your own Haskell implementations
of mp3, aac, aac+, etc.?