[Haskell] CFP: IEEE DS-RT 2017 (October 18-20, Rome, Italy)

2017-05-22 Thread Robson De Grande

Please accept our apologies if you have received multiple copies.

   Call for Papers - DS-RT 2017

 21st IEEE/ACM International Symposium on
  Distributed Simulation and Real Time Applications
  http://ds-rt.com/
October 18 - 20, 2017, Rome, Italy
---

IMPORTANT:  Submission deadline (FIRM): May 26th, 2017

---

*** The Symposium ***

The 2017 IEEE/ACM International Symposium on Distributed Simulation and
Real Time Applications (DS-RT
2017) promises to be a grand affair and will take place in London, UK.
DS-RT 2017 serves as a platform for simulationists from academia, industry
and research labs for presenting recent research results in Distributed
Simulation and Real Time Applications.

DS-RT 2017 targets the growing overlap between large distributed
simulations and real-time applications, such as collaborative virtual
environments, pervasive and ubiquitous application scenarios, motor-,
controller-, sensor- and actuator systems.

The conference features prominent invited speakers as well as papers by top
researchers in the field. DS-RT 2017 will include contributed technical
papers, invited papers, and panel discussions. The proceedings will be
published by IEEE-CS press.


*** Call for Papers ***

DS-RT provides an international forum for the discussion and presentation
of original ideas, recent results and achievements by researchers, research
students, and systems developers on issues and challenges related to
distributed simulation and real-time applications. Authors are encouraged
to submit both theoretical and practical results of significance.
Demonstration of new tools/applications is very encouraged.

The scope of the symposium includes, but is not limited to:

- Paradigms, Methodology and Software Architectures for Large Scale
Distributed and Real-Time Simulations (e.g. Parallel and Distributed
Simulation, Multi-Agent Based Distributed Simulation, HLA/RTI, Web, Grid
and cloud-based Simulation, hardware-software co-design for extreme-scale
simulations)

- Paradigms, Modelling, Architecture and Environments for Large Scale
Real-time Systems and Concurrent Systems with hard and soft Real-Time
Constraints

- Advanced modelling techniques (reuse of models, new modelling languages,
agent-based M, and spatial M)

- Non-functional Properties of Distributed Simulation and Real-Time Systems
(e.g. Dependability, Availability, Reliability, Maintainability, Safety,
Security, Trustworthiness, QoS)

- Theoretical Foundations of Large-Scale Real-Time and Simulation Models
(e.g. Event Systems, Causality, Space-Time Models, Notions of Time,
Discrete and Continuous Systems, Simulator Coordination)

- Simulation Studies at Large and Very Large Scale (e.g. Industrial,
Commercial, Ecological and Environmental, Societal, Power and Energy,
Pervasive and Ubiquitous Computing Systems)

- Performance and Validation of Large-Scale and Distributed Simulations
(e.g., benchmarking and analytical results, empirical studies DIS, HLA/RTI
studies)

- Algorithms and methods for parallel or distributed simulation
(synchronization, scheduling, memory management, and load balancing)

- Languages and Tools, Development Environments, Data Interfaces, Network
Protocols and Model Repositories that address Very Large
Simulations

- Data Management and Distribution Issues, Interest Management, Semantic
Modelling, Multi-resolution Modelling, Dead-Reckoning Mechanisms

- Pervasive and Ubiquitous Computing Architectures and Applications that
involve Simulations and/or adhere to Real-Time Constraints

- Simulation-based Virtual Environments and Mixed Reality Systems (e.g.
Interactive Virtual Reality, Human Communication through Immersive
Environments)

- Collaborative Virtual and Augmented Reality, Shared Interaction Spaces,
Telepresence Systems and Shared Workspaces, 3D Video and Acoustic
Reconstruction, Shared Object Manipulation

- Serious Gaming and Massive Multiplayer Online Games (MMOG) applications,
architectures and scalability issues

- Visual Interactive Simulation Environments (e.g., Generic Animation,
Visual Interactive Modelling, Interactive Computer Based Training and
Learning, Scientific Visualization, High-End Computer Graphics)

- Design Issues, Interaction Designs, Human Commuter Interaction Issues
raised by Large Scale DS-RT Systems

- Media Convergence (e.g. New Technologies, Media Theory, Real-Time
considerations of Multi-Modality, etc.)

- Innovative Styles of Interactions with Large Scale DS-RT Systems (e.g.
Implicit, Situative and Attentive Interaction, Tangible Interaction,
Embedded Interaction, etc.)

- Technologies for Living Labs (e.g. Mirror World Simulation,

[Haskell] CFP: IEEE DS-RT 2017 (October 18-20, Rome, Italy)

2017-05-07 Thread RODOLFO IPOLITO MENEGUETTE

 
Please accept our apologies if you have received multiple copies. 

 
Call for Papers - DS-RT 2017 

21st IEEE/ACM International Symposium on 
Distributed Simulation and Real Time Applications 
http://ds-rt.com/ 
October 18 - 20, 2017 , Rome, Italy 
--- 

IMPORTANT: Submission deadline (FIRM): May 26th, 2017 

--- 

*** The Symposium *** 

The 2017 IEEE/ACM International Symposium on Distributed Simulation and Real 
Time Applications (DS-RT 
2017) promises to be a grand affair and will take place in London, UK. DS-RT 
2017 serves as a platform for simulationists from academia, industry and 
research labs for presenting recent research results in Distributed Simulation 
and Real Time Applications. 

DS-RT 2017 targets the growing overlap between large distributed simulations 
and real-time applications, such as collaborative virtual environments, 
pervasive and ubiquitous application scenarios, motor-, controller-, sensor- 
and actuator systems. 

The conference features prominent invited speakers as well as papers by top 
researchers in the field. DS-RT 2017 will include contributed technical papers, 
invited papers, and panel discussions. The proceedings will be published by 
IEEE-CS press. 


*** Call for Papers *** 

DS-RT provides an international forum for the discussion and presentation of 
original ideas, recent results and achievements by researchers, research 
students, and systems developers on issues and challenges related to 
distributed simulation and real-time applications. Authors are encouraged to 
submit both theoretical and practical results of significance. Demonstration of 
new tools/applications is very encouraged. 

The scope of the symposium includes, but is not limited to: 

- Paradigms, Methodology and Software Architectures for Large Scale Distributed 
and Real-Time Simulations (e.g. Parallel and Distributed Simulation, 
Multi-Agent Based Distributed Simulation, HLA/RTI, Web, Grid and cloud-based 
Simulation, hardware-software co-design for extreme-scale simulations) 

- Paradigms, Modelling, Architecture and Environments for Large Scale Real-time 
Systems and Concurrent Systems with hard and soft Real-Time Constraints 

- Advanced modelling techniques (reuse of models, new modelling languages, 
agent-based M, and spatial M) 

- Non-functional Properties of Distributed Simulation and Real-Time Systems 
(e.g. Dependability, Availability, Reliability, Maintainability, Safety, 
Security, Trustworthiness, QoS) 

- Theoretical Foundations of Large-Scale Real-Time and Simulation Models (e.g. 
Event Systems, Causality, Space-Time Models, Notions of Time, Discrete and 
Continuous Systems, Simulator Coordination) 

- Simulation Studies at Large and Very Large Scale (e.g. Industrial, 
Commercial, Ecological and Environmental, Societal, Power and Energy, Pervasive 
and Ubiquitous Computing Systems) 

- Performance and Validation of Large-Scale and Distributed Simulations (e.g., 
benchmarking and analytical results, empirical studies DIS, HLA/RTI studies) 

- Algorithms and methods for parallel or distributed simulation 
(synchronization, scheduling, memory management, and load balancing) 

- Languages and Tools, Development Environments, Data Interfaces, Network 
Protocols and Model Repositories that address Very Large 
Simulations 

- Data Management and Distribution Issues, Interest Management, Semantic 
Modelling, Multi-resolution Modelling, Dead-Reckoning Mechanisms 

- Pervasive and Ubiquitous Computing Architectures and Applications that 
involve Simulations and/or adhere to Real-Time Constraints 

- Simulation-based Virtual Environments and Mixed Reality Systems (e.g. 
Interactive Virtual Reality, Human Communication through Immersive 
Environments) 

- Collaborative Virtual and Augmented Reality, Shared Interaction Spaces, 
Telepresence Systems and Shared Workspaces, 3D Video and Acoustic 
Reconstruction, Shared Object Manipulation 

- Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, 
architectures and scalability issues 

- Visual Interactive Simulation Environments (e.g., Generic Animation, Visual 
Interactive Modelling, Interactive Computer Based Training and Learning, 
Scientific Visualization, High-End Computer Graphics) 

- Design Issues, Interaction Designs, Human Commuter Interaction Issues raised 
by Large Scale DS-RT Systems 

- Media Convergence (e.g. New Technologies, Media Theory, Real-Time 
considerations of Multi-Modality, etc.) 

- Innovative Styles of Interactions with Large Scale DS-RT Systems (e.g. 
Implicit, Situative and Attentive Interaction, Tangible Interaction, Embedded 
Interaction, etc.) 

- Technologies for Living Labs (e.g. 

[Haskell] CFP: IEEE DS-RT 2017 (October 18-20, Rome, Italy)

2017-04-05 Thread Robson De Grande

Please accept our apologies if you have received multiple copies.

   Call for Papers - DS-RT 2017

 21st IEEE/ACM* International Symposium on
  Distributed Simulation and Real Time Applications
  http://ds-rt.com/
October 18 - 20, 2017, Rome, Italy

*IEEE/ACM Pending Upon Approval
---
IMPORTANT:  Submission deadline: May 5th, 2017

*** The Symposium ***

The 2017 IEEE/ACM International Symposium on Distributed Simulation and
Real Time Applications (DS-RT
2017) promises to be a grand affair and will take place in London, UK.
DS-RT 2017 serves as a platform for simulationists from academia, industry
and research labs for presenting recent research results in Distributed
Simulation and Real Time Applications.

DS-RT 2017 targets the growing overlap between large distributed
simulations and real-time applications, such as collaborative virtual
environments, pervasive and ubiquitous application scenarios, motor-,
controller-, sensor- and actuator systems.

The conference features prominent invited speakers as well as papers by top
researchers in the field. DS-RT 2017 will include contributed technical
papers, invited papers, and panel discussions. The proceedings will be
published by IEEE-CS press.


*** Call for Papers ***

DS-RT provides an international forum for the discussion and presentation
of original ideas, recent results and achievements by researchers, research
students, and systems developers on issues and challenges related to
distributed simulation and real-time applications. Authors are encouraged
to submit both theoretical and practical results of significance.
Demonstration of new tools/applications is very encouraged.

The scope of the symposium includes, but is not limited to:

- Paradigms, Methodology and Software Architectures for Large Scale
Distributed and Real-Time Simulations (e.g. Parallel and Distributed
Simulation, Multi-Agent Based Distributed Simulation, HLA/RTI, Web, Grid
and cloud-based Simulation, hardware-software co-design for extreme-scale
simulations)

- Paradigms, Modelling, Architecture and Environments for Large Scale
Real-time Systems and Concurrent Systems with hard and soft Real-Time
Constraints

- Advanced modelling techniques (reuse of models, new modelling languages,
agent-based M, and spatial M)

- Non-functional Properties of Distributed Simulation and Real-Time Systems
(e.g. Dependability, Availability, Reliability, Maintainability, Safety,
Security, Trustworthiness, QoS)

- Theoretical Foundations of Large-Scale Real-Time and Simulation Models
(e.g. Event Systems, Causality, Space-Time Models, Notions of Time,
Discrete and Continuous Systems, Simulator Coordination)

- Simulation Studies at Large and Very Large Scale (e.g. Industrial,
Commercial, Ecological and Environmental, Societal, Power and Energy,
Pervasive and Ubiquitous Computing Systems)

- Performance and Validation of Large-Scale and Distributed Simulations
(e.g., benchmarking and analytical results, empirical studies DIS, HLA/RTI
studies)

- Algorithms and methods for parallel or distributed simulation
(synchronization, scheduling, memory management, and load balancing)

- Languages and Tools, Development Environments, Data Interfaces, Network
Protocols and Model Repositories that address Very Large
Simulations

- Data Management and Distribution Issues, Interest Management, Semantic
Modelling, Multi-resolution Modelling, Dead-Reckoning Mechanisms

- Pervasive and Ubiquitous Computing Architectures and Applications that
involve Simulations and/or adhere to Real-Time Constraints

- Simulation-based Virtual Environments and Mixed Reality Systems (e.g.
Interactive Virtual Reality, Human Communication through Immersive
Environments)

- Collaborative Virtual and Augmented Reality, Shared Interaction Spaces,
Telepresence Systems and Shared Workspaces, 3D Video and Acoustic
Reconstruction, Shared Object Manipulation

- Serious Gaming and Massive Multiplayer Online Games (MMOG) applications,
architectures and scalability issues

- Visual Interactive Simulation Environments (e.g., Generic Animation,
Visual Interactive Modelling, Interactive Computer Based Training and
Learning, Scientific Visualization, High-End Computer Graphics)

- Design Issues, Interaction Designs, Human Commuter Interaction Issues
raised by Large Scale DS-RT Systems

- Media Convergence (e.g. New Technologies, Media Theory, Real-Time
considerations of Multi-Modality, etc.)

- Innovative Styles of Interactions with Large Scale DS-RT Systems (e.g.
Implicit, Situative and Attentive Interaction, Tangible Interaction,
Embedded Interaction, etc.)

- Technologies for Living Labs (e.g. Mirror World Simulation,
Interoperability, Large Scale Multi-Sensor