The weights are to be able to place the border point somewhere other than at a vertex. The three vertices are one of the triangles in the surface file, and the weights represent where to place the point on that triangle.
If you want a border point at a vertex, the weight for that vertex should be 1, and 0 for the other two vertices. You should chose a triangle from the surface file to use as the other two vertices. I don't know if we validate the nodes for being a valid surface triangle, but strange things might happen if they aren't. Tim On Fri, Feb 23, 2018 at 5:34 PM, Shadi, Kamal <kamal.shad...@gatech.edu> wrote: > Hi All, > > It seems that each vertex in the border files has an associated weight. > What is this weight? If I want to draw a border vertex by vertex, how > should I use the weights? > > Thanks, > Kamal > > _______________________________________________ > HCP-Users mailing list > HCP-Users@humanconnectome.org > http://lists.humanconnectome.org/mailman/listinfo/hcp-users > _______________________________________________ HCP-Users mailing list HCP-Users@humanconnectome.org http://lists.humanconnectome.org/mailman/listinfo/hcp-users