On Mon, 2020-09-21 at 16:09 +0200, Domingo Alvarez Duarte wrote:
> Hello Andrew !
>
> Are you saying that floating point calculations are moreĀ
> efficient/precise in webassembly ?
No. I meant that due to floating-point computations running the same
computer program with the same data as a rule
Hello Karl !
Thank you for reporting it !
It was an assertion with side effects that I missed on my previous
review, here is the fix
https://github.com/mingodad/GLPK/commit/0f925bfc17540e771c1bbcd83f233f8fdc772752
, I also updated the online https://meimporta.eu/myglpk-ext.
One thing still
Hello !
I'm a bit lost here, I did some changes to GLPK/GMPL here
https://github.com/mingodad/GLPK/tree/local-set-param and compiled it to
webassembly and made it availlable here https://meimporta.eu/myglpk-ext/
then a user (Karl) pointed out that it was segfaulting when using the
"--cuts"
> Does someone can give a possible explanation ?
floating-point computations
Hello Andrew !
Are you saying that floating point calculations are more
efficient/precise in webassembly ?
Cheers !
On 21/9/20 15:08, Andrew Makhorin wrote:
Does someone can give a possible explanation ?
floating-point computations