At Thu, 22 Jun 2006 00:22:45 -0400,
Sebastien Maret wrote:
Which stepping function is suitable for stiff ODE systems ?
Hello,
Any of the implicit methods should work, gsl_odeiv_step_bsimp is the
most powerful.
--
Brian Gough
Network Theory Ltd,
Publishing the GSL Manual -
At Thu, 22 Jun 2006 09:45:09 -0500,
Rodney Sparapani wrote:
I had never noticed that GSL takes such a stand. I suppose it is
not shocking since it is a GNU project after all. However, I'm
assuming that you mean free as in open source. Am I correct?
Here is the background,
GSL is part of
Hi list,
Anyone knows how to link GSL and XCode? I mean to do build, build
and go?
My GSL is in: /usr/local/include/gsl and /usr/local/lib/gsl. So, when
I do in XCode projects target paths
- Header Search Paths - /usr/local/include/gsl
- Library Search Paths -
On 6/26/06, George Japaridze [EMAIL PROTECTED] wrote:
- Header Search Paths - /usr/local/include/gsl
[snip]
#include gsl/gsl_sf_bessel.h
[snip]
comes out with error message: error: gsl/gsl_sf_bessel.h: No such
file or directory,
My guess is the setting of Header Search Paths is
At Wed, 21 Jun 2006 16:01:26 +0100,
Sung, Raymond CW wrote:
I have successfully installed GSL on my system and the interpolation
function I was wanting to use works fine. However, as far as I
understand, the function only works for 2D points but not 3D. Is
this correct?
That's correct, only
Yeah that looks like the problem.
I guess you have installed this with fink? How do you find the
stability? I installed mine with Darwin Ports (build from source) and
don't have an complaints.
Although this is probably off topic what is peoples experience with
fink vs. darwin ports?