[hlcoders] LOD stuff

2001-12-02 Thread Persuter
Hey Nusco, I know you released some files dealing with the Holywars LOD technology. Is that available for download anywhere? I seem to have lost my own copy of it, depressingly enough, and I now find myself working on a mod where I really need it. Thanks for any help. Persuter

Re: [hlcoders] LOD stuff

2001-12-02 Thread Miguel Aleman
Target is a lower level discount retailer. Still alittle bit more expensive than Wal-Mart. - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 5:59 PM Subject: Re: [hlcoders] LOD stuff What is Target? -

Re: [hlcoders] LOD stuff

2001-12-02 Thread Nathan Taylor
Target is the people to cheap to invest in multiple commercials so they make one with multiple parts. I.E. they show a chick wearing jeans and a tank top that shows her stomach then they advertise her clothes and in the background there is an image of the medication tumstiled many times...

Re: [hlcoders] LOD stuff

2001-12-02 Thread Matthew Roberts
chap, more people have target than Wal-Mart. We At least have Target down in oz, but no Wal-Mart (and no chain with such a name would stand much of a chance down here either). On Sun, 2 Dec 2001, Miguel Aleman wrote: Target is a lower level discount retailer. Still alittle bit more expensive

Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren
url? - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 03, 2001 1:06 AM Subject: Re: [hlcoders] LOD stuff Target is a lower level discount retailer. Still alittle bit more expensive than Wal-Mart. - Original Message -

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
dunno about what he did, but i can tell you the simple way to do it.. use a few body groups, 3 for example for the simple way. 0 = highest detail 3 = lowest. then inside the studio code on the client do a dotproduct/distance/fov check and force the bodies on all models based on how far away they

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
and you other people really need help staying on topic, dont you?! :P someone asks a question and then you blabber around like this is irc ;p -omega Blackened Interactive http://www.nofadz.com/blackened - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL

RE: [hlcoders] LOD stuff

2001-12-02 Thread Persuter
Well yeah I am planning to do that, but it'd be nice to have some code there to look at while I'm doing it... :) Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of omega Sent: Sunday, December 02, 2001 8:28 PM To: [EMAIL PROTECTED]

RE: [hlcoders] LOD stuff

2001-12-02 Thread Dynerman David M
I'm glad this isn't irc, otherwise I'd be spammed with private messages from omega telling me type .rules david Lead - Front Line Force, Front Line Tactics http://www.flfmod.com http://www.fltmod.com [EMAIL PROTECTED] -Original Message- From: omega [mailto:[EMAIL PROTECTED]] Sent:

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
Lol =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive - Original Message - From: Dynerman David M [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 11:24 PM Subject: RE: [hlcoders] LOD stuff I'm