Re: [hlcoders] FP charging

2001-12-29 Thread Neale Roberts
Actually, the GSI staff *do* get paid, as do some of the Planet*.com webmasters. - Original Message - From: omega [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 3:28 PM Subject: Re: [hlcoders] FP charging ive been away for most of the day so i didnt get back

[hlcoders] Triapi clipping?

2001-12-29 Thread Tom
ive been doing some stuff using triapi, but now im stuck on one thing - clipping. Both for particles and triapi models. Ive looked at some of the opengl tutorials and they all seem to baffle me. One idea was to create a map with brushes where the triapi stuff was going to be drawn, then make

Re: [hlcoders] UTIL_FindEntityByClassname

2001-12-29 Thread botman
No, this wont work. UTIL_FindEntityByClassname() searches the entity list for the classname starting with the entity you pass as the first parameter. Since each time through the loop, you're telling UTIL_FindEntityByClassname() to start from the beginning, it'll always find the same

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Tom
microsoft didnt have the source for the win2k drivers did they? - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 1:49 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Yes and no. Yes,

Re: [hlcoders] FP charging

2001-12-29 Thread _Phantom_
The whole subject of online file distrubution now that the 'net free ride' is over is an intresting one, because its a fact that it costs money to host these files and supply the bandwidth so companys have to get income to do it from somewhere and there are very little places they can get

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Neale Roberts
Except that would be illegal under the DMCA. - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 1:49 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Yes and no. Yes, nVidia bought all 3dfx

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Nathan Taylor
I was sorta thinking that it might be illegal but umm err... What's DMCA stand for? - Original Message - From: Neale Roberts Sent: Saturday, December 29, 2001 9:41 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Except that would be

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Neale Roberts
Digital Millenium Copyright Act. It outlaws reverse engineering and decompiling of any proprietary software (in the US at least) - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 2:42 PM Subject: Re: [hlcoders] What

RE: [hlcoders] UTIL_FindEntityByClassname

2001-12-29 Thread Dynerman David M
Botman's right, my apologies for the faulty code. Botman's correction should work wonderfully - the first time through the loop GEnt is null, so you start from the beginning of the list, and then with subsequent iterations through the loop, you start the search at the previously found entity.

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Nathan Taylor
Ooo, coolness - Original Message - From: Neale Roberts Sent: Saturday, December 29, 2001 12:50 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Digital Millenium Copyright Act. It outlaws reverse engineering and decompiling of any

[hlcoders] Global functions

2001-12-29 Thread Yacketta, Ronald
Folks, I have been searching for the right place to plop some code to checkroundend. I would like to keep it out of a specific gamerule, seeing that all will use it I would also like to be able to cal/use this function in other NON gamerule Related files like scientists.cpp etc.. To check for

Re: [hlcoders] Global functions

2001-12-29 Thread Varlock
Put it in CHalfLifeMultiplay since it's the base gamerule for all the others and if you declare the function as virtual, it will work in all the inherited classes. If that doesn't work for you, make a global function. - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To:

Re: [hlcoders] Global functions

2001-12-29 Thread Reedbeta
How about you just make a global function in some file somewhere: void CheckRoundEnd () { // blah } and then you can extern it wherever you need it, or just plop the prototype in a header file somewhere. If it needs to access the private vars of a class, then just have the class declare it as a

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread andrew
well since i am l33t like this and was the person who found the ATI overflow error i can tell you what causes it. When the new patch came out it had some issues with the opengl.dll and the ATI cards would freak out when trying to use it. So valve had to go back and change some stuff to make it

Re: [hlcoders] FP charging PHL Monopoly

2001-12-29 Thread andrew
I would have to agree with a little on the PHL subject, since they seem to take over most of the MOD Coverage seen just because they get backing from gamespy. they really seem to be picky on what they host and post about. It really pisses me off when some of the little lesser know mods never get

Re: [hlcoders] Sci's with needles

2001-12-29 Thread Nathan Taylor
Sorry, to say that I can't help, but that sounds kinda funny :-D - Original Message - From: Andrew Foss Sent: Sunday, December 30, 2001 12:20 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Sci's with needles I'm a fairly green n00b, when it comes to coding, so, I'll be brief:I'd like to