Re: [hlcoders] Info on a client command

2002-02-07 Thread Nicolai Haehnle
Am Donnerstag, 7. Februar 2002 16:52 schrieb _Phantom_: How does this work when there are two keys bound to one action then? eg bind [ invprev bind ] invnext bind MWHEELDOWN invnext bind MWHEELUP invprev or does it not include mouse/joystick button as they are buttons and not keys?

Re: [hlcoders] Info on a client command

2002-02-07 Thread _Phantom_
Am Donnerstag, 7. Februar 2002 16:52 schrieb _Phantom_: How does this work when there are two keys bound to one action then? eg bind [ invprev bind ] invnext bind MWHEELDOWN invnext bind MWHEELUP invprev or does it not include mouse/joystick button as they are buttons and

RE: [hlcoders] Info on a client command

2002-02-07 Thread Yacketta, Ronald
I think it is along the lines of why reinvent the wheel if someone knows, why not spill the beans so we all can learn a little something.. -Original Message- From: Nicolai Haehnle [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 07, 2002 11:19 To: [EMAIL PROTECTED] Subject:

RE: [hlcoders] GeForce 4 [Here we go with the OT again]

2002-02-07 Thread Bob Aman
Nah, just off-topic... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: Thursday, February 07, 2002 6:49 AM To: HLCoders Subject: Re: [hlcoders] GeForce 4 [Here we go with the OT again] -- [ Picked text/plain from

Re: [hlcoders] GeForce 4 [Here we go with the OT again]

2002-02-07 Thread John Newfield
I solved my HL Coders useless email problem weeks ago by filtering out [EMAIL PROTECTED] - Original Message - From: Bob Aman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 07, 2002 1:19 PM Subject: RE: [hlcoders] GeForce 4 [Here we go with the OT again] Nah, just

Re: [hlcoders] HLTV

2002-02-07 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Why not just throw info_player_starts into your mod? Its not like its that hard. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlcoders] hlpp

2002-02-07 Thread Yacketta, Ronald
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone else having problems accessing the hlpp page? -Ron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] hlpp

2002-02-07 Thread botman
Anyone else having problems accessing the hlpp page? -Ron http://hlpp.valveworld.com/ is working fine for me. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] hlpp

2002-02-07 Thread Yacketta, Ronald
bah! they must have a glitch or something.. I was unable to access it a while ago -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 07, 2002 16:24 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] hlpp Anyone else having problems accessing the hlpp

Re: [hlcoders] Info on a client command

2002-02-07 Thread [DRP]Avatar-X
Personally I like to figure things out for myself. It's more fun that way. I learned to code without the use of books, tutorials, or anything else. All I had for reference was other people's code. Many other programmers I know can't learn from code... they look at the HL SDK, and then ask me

Re: [hlcoders] Info on a client command

2002-02-07 Thread _Phantom_
Personaly I do perfer to learn from code, but that's generaly coz the code has got some comments etc behind it. In this instantance however there wasnt any comments attached to the function def (yes, I probably should have searched for the function but it was early and I was tired) so desided to

Re: [hlcoders] hlpp

2002-02-07 Thread C. Graves
working fine for me - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 07, 2002 01.40 Subject: Re: [hlcoders] hlpp -- [ Picked text/plain from multipart/alternative ] Me too. ~Ghoul Lets leave it at that...