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We need access to the D3D Device object, as well as be able to check if the
user is in D3D mode. Then we could do something like this -
g_pDevice-SetRenderState(D3DRS_FOGENABLE, TRUE);
And get our fog enabled. With the device, we could also set up
I do not have source code at work etc, but was wondering does the HL SDK
allow access to any DC? so one could do their own OpenGL/DirectX coding?
-Ron
-Original Message-
From: Skyler York [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, May 14, 2002 13:16
To: [EMAIL PROTECTED]
Subject: RE:
DC? You mean DX?
- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 14, 2002 7:21 PM
Subject: RE: [hlcoders] No TriAPI fog in D3D?!
I do not have source code at work etc, but was wondering does the HL SDK
allow access to any DC? so
Maybe he means Device Context? (i think thats what its called)...
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 5:23 AM
Subject: Re: [hlcoders] No TriAPI fog in D3D?!
DC? You mean DX?
- Original Message
So Direct3D. Fog. Nono?
I'm trying to find out if its possible to do, like it was before
-Mazor
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Daniel
Koppes
Sent: Tuesday, May 14, 2002 12:53 PM
To: [EMAIL PROTECTED]
Subject: Re:
Hi, newb HL programmer here. Also new to the VC++ IDE.
S, cut to the chase:
A) This sorta kinda relates to HL programming, because i get it sometimes while
playing with the HL SDK (however, i was recently newbishly playing the windows SDK,
and was getting the same error). I've
i think u have to include stdafx.h maybe
I got that error when i did that in Win32 coding and putting that first
thing fixed it.
- Original Message -
From: Big Ogre [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 14, 2002 4:29 PM
Subject: [hlcoders] Newb questions
Hi, newb
Does anybody know of any Half-life demo editing tools? I'm looking for
something like KeyGrip for Quake/Quake2 or something to at least edit the
demo files.
Scott Velasquez
Programmer
Gearbox Software (www.gearboxsoftware.com)
--
re.cur.sion n.: See
are you going to export to .avi?
- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 2:31 AM
Subject: [hlcoders] Half-life demo tools
Does anybody know of any Half-life demo editing tools? I'm looking for
something like
I'd prefer to keep it in the demo format so I can play it back in the game,
but I'd be willing to try it out exporting to an .avi. You know of a tool?
-scottv
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Tuesday, May 14,
IIRC the HL network protocol is encrypted in such a manner that demo editing
is impossible.
I could well be wrong though.
Confirmation?
- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 1:45 AM
Subject: RE: [hlcoders]
iirc the only way to do it is to decrypt the HL protocol, which hasnt been
done since HL's release, now.. assuming you mange it you then open the door
for yet more cheats and hacks.. it's a bad bad plan
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
Nothing is impossible.
Yeah, right.
Cracking any code is possible, given enough time, but if they used
public-key cryptography, it can be so difficult as to be practically
impossible.
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Aw, wait, it's just a viewer front end. Never mind; carry on :P
From: Skyler York
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life demo tools
Date: Tue, 14 May 2002 20:30:27 -0700
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