RE: [hlcoders] No TriAPI fog in D3D?!

2002-05-14 Thread Skyler York
[ Converted text/html to text/plain ] We need access to the D3D Device object, as well as be able to check if the user is in D3D mode. Then we could do something like this - g_pDevice-SetRenderState(D3DRS_FOGENABLE, TRUE); And get our fog enabled. With the device, we could also set up

RE: [hlcoders] No TriAPI fog in D3D?!

2002-05-14 Thread Yacketta, Ronald
I do not have source code at work etc, but was wondering does the HL SDK allow access to any DC? so one could do their own OpenGL/DirectX coding? -Ron -Original Message- From: Skyler York [mailto:[EMAIL PROTECTED]] Sent: Tuesday, May 14, 2002 13:16 To: [EMAIL PROTECTED] Subject: RE:

Re: [hlcoders] No TriAPI fog in D3D?!

2002-05-14 Thread Oskar 'Zoot' Lindgren
DC? You mean DX? - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 14, 2002 7:21 PM Subject: RE: [hlcoders] No TriAPI fog in D3D?! I do not have source code at work etc, but was wondering does the HL SDK allow access to any DC? so

Re: [hlcoders] No TriAPI fog in D3D?!

2002-05-14 Thread Daniel Koppes
Maybe he means Device Context? (i think thats what its called)... - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 5:23 AM Subject: Re: [hlcoders] No TriAPI fog in D3D?! DC? You mean DX? - Original Message

RE: [hlcoders] No TriAPI fog in D3D?!

2002-05-14 Thread Mazor
So Direct3D. Fog. Nono? I'm trying to find out if its possible to do, like it was before -Mazor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Daniel Koppes Sent: Tuesday, May 14, 2002 12:53 PM To: [EMAIL PROTECTED] Subject: Re:

[hlcoders] Newb questions

2002-05-14 Thread Big Ogre
Hi, newb HL programmer here. Also new to the VC++ IDE. S, cut to the chase: A) This sorta kinda relates to HL programming, because i get it sometimes while playing with the HL SDK (however, i was recently newbishly playing the windows SDK, and was getting the same error). I've

Re: [hlcoders] Newb questions

2002-05-14 Thread Josh Coyne
i think u have to include stdafx.h maybe I got that error when i did that in Win32 coding and putting that first thing fixed it. - Original Message - From: Big Ogre [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 14, 2002 4:29 PM Subject: [hlcoders] Newb questions Hi, newb

[hlcoders] Half-life demo tools

2002-05-14 Thread Scott Velasquez
Does anybody know of any Half-life demo editing tools? I'm looking for something like KeyGrip for Quake/Quake2 or something to at least edit the demo files. Scott Velasquez Programmer Gearbox Software (www.gearboxsoftware.com) -- re.cur.sion n.: See

Re: [hlcoders] Half-life demo tools

2002-05-14 Thread Oskar 'Zoot' Lindgren
are you going to export to .avi? - Original Message - From: Scott Velasquez [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 2:31 AM Subject: [hlcoders] Half-life demo tools Does anybody know of any Half-life demo editing tools? I'm looking for something like

RE: [hlcoders] Half-life demo tools

2002-05-14 Thread Scott Velasquez
I'd prefer to keep it in the demo format so I can play it back in the game, but I'd be willing to try it out exporting to an .avi. You know of a tool? -scottv -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot' Lindgren Sent: Tuesday, May 14,

Re: [hlcoders] Half-life demo tools

2002-05-14 Thread Tim Reynolds
IIRC the HL network protocol is encrypted in such a manner that demo editing is impossible. I could well be wrong though. Confirmation? - Original Message - From: Scott Velasquez [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 1:45 AM Subject: RE: [hlcoders]

Re: [hlcoders] Half-life demo tools

2002-05-14 Thread _Phantom_
iirc the only way to do it is to decrypt the HL protocol, which hasnt been done since HL's release, now.. assuming you mange it you then open the door for yet more cheats and hacks.. it's a bad bad plan - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] Half-life demo tools

2002-05-14 Thread Jim Hunter
Nothing is impossible. Yeah, right. Cracking any code is possible, given enough time, but if they used public-key cryptography, it can be so difficult as to be practically impossible. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Half-life demo tools

2002-05-14 Thread Skyler York
[ Converted text/html to text/plain ] Aw, wait, it's just a viewer front end. Never mind; carry on :P From: Skyler York Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-life demo tools Date: Tue, 14 May 2002 20:30:27 -0700 [ Converted text/html to text/plain ]