Re: Re[2]: [hlcoders] Checking for a specific texture on level

2002-10-13 Thread Josh Coyne
Yea i've done it before, i use it client side to reference entities that dont need server side information. I was just saying i dont think the SDK provides an automated way to do it. - Original Message - From: Vyacheslav Djura [EMAIL PROTECTED] To: Josh Coyne [EMAIL PROTECTED] Sent:

Re: [hlcoders] VALVe : map to dxf...

2002-10-13 Thread Cortex
Hi, (answer at bottom) David Speyrer [EMAIL PROTECTED] said : This code assumes that every vertex in the solid can be referred to by a unique index, so a rectangular solid would have 8 verts with indices from 0 to 7. CreatePointIndexList fills out an array with the indices of verts on the

Re: [hlcoders] Lots 'o precaching.

2002-10-13 Thread Daniel Koppes
I guess we just have to decide when enough is enough... At 01:19 13/10/2002 -0400, you wrote: *shrug* I suppose you would piss off some of your fans, but alot of em would finally upgrade if you moved to SS2 or UT2003 if they liked your mod that much. The Opera mod is doing the same thing and