Re: [hlcoders] GameTime-Format?

2002-12-02 Thread botman
I do believe the time is in seconds (buggered if i know why they used a float32 for that). So just do h = time / 3600 time = time - (h * 3600) m = time / 60 time = time - (m * 60) s = time No. It's a float, you know, a number with a decimal point in it. Like, 3.14159, 1.41421,

Re: [hlcoders] GameTime-Format?

2002-12-02 Thread Daniel Koppes
-- [ Picked text/plain from multipart/alternative ] You're right... The scary thing is, i wrote code to parse and handle this data :P At 03:30 3/12/2002, you wrote: I do believe the time is in seconds (buggered if i know why they used a float32 for that). So just do h = time / 3600

Re: [hlcoders] GameTime-Format?

2002-12-02 Thread botman
You're right... The scary thing is, i wrote code to parse and handle this data :P Which will work just fine if 'time' is a floating point value and you are writing your code in C or C++. The compiler will automatically recast from 'float' to 'int' when necessary. If you're doing this in

RE: [hlcoders] VAC

2002-12-02 Thread Eric Smith
We're working on having additional mods take advantage of the VAC security modules. We'll release more information when we're ready. We don't have a date for this yet. Mods using the VAC security modules will *not* need to have Valve buy them out. -Eric -Original Message- From: Mazor

[hlcoders] impact decal

2002-12-02 Thread brian c . strider
hello folks, I was curious if anyone knew where the impact decals for the mp5 were referenced? I have searched but haven't been able to find them. I am trying to a custom decal to replace the impact decal for the mp5. proubably fairly easy to find, but oh well, thanks Brian Striker2 Strider

Re: [hlcoders] VAC

2002-12-02 Thread Josh Coyne
owned - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 02, 2002 1:21 PM Subject: RE: [hlcoders] VAC We're working on having additional mods take advantage of the VAC security modules. We'll release more information when we're ready.

Re: [hlcoders] GameTime-Format?

2002-12-02 Thread botman
but how about single data-type in vb... is it compitable with float32 Here's a thread about converting 4 bytes to a Single... http://www.experts-exchange.com/Programming/Programming_Languages/Visual_Bas ic/Q_20117531.html ...you could read in 'time' as 4 bytes, then convert it to Single.

Re: [hlcoders] impact decal

2002-12-02 Thread Chris 'Tal-N' Blane
The source uses a single set of decals for all bullet holes. I've been using a colour decal for my bullet holes for DT so it'll be available in the next build. It's part of one of the wads' but I can't remember exactly which one atm. Probably decals i think. Original Message - From:

RE: [hlcoders] VAC

2002-12-02 Thread Cale Dunlap
*does a dance and claps hands* OH GOODY! LA LA L V-A-C... LA LA LA V-A-C Cale 'Mazor' Firearms Programmer From: Eric Smith [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Subject: RE: [hlcoders] VAC Date: Mon, 2 Dec 2002 10:21:51 -0800 We're

RE: [hlcoders] VAC

2002-12-02 Thread Philip (Fiber)
Yes? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cale Dunlap Sent: Tuesday, December 03, 2002 12:45 PM To: [EMAIL PROTECTED] Jesus From: Avatar-X [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re:

RE: [hlcoders] VAC

2002-12-02 Thread sol.greyfox
lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Philip (Fiber) Sent: Monday, December 02, 2002 6:38 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] VAC Yes? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On

Re: [hlcoders] VAC

2002-12-02 Thread Pat Magnan
Eric Smith wrote: Mods using the VAC security modules will *not* need to have Valve buy them out. -Eric I think you're supposed to let people get all excited and THINK they were bought out first aren't ya? :P Glad to see, we've been getting the odd query about it also ;).