Thanks for the reply, Andrew.
I think I understand what you're saying (I did play on and help
administrate a few CS servers a while back), but I don't believe I'm
talking about the same thing. It's not a constant thing - only the last
player in a full server is like this.
Basically, what I'm
I'm here to just put my 2 cents in. I'm actually one
of the new coders for NS and have been working at
finding a solution for our hitbox issue that's
happening with player N of a server with maxplayers
set at N.
I have been working with Arithon on reproducing it and
narrowing down what was
I started a debug session with hlds. I joined my server, typed reconnect,
the server crashed and the debugger pointed me to this line where
m_pCompany-m_flAmmoReplication was used without checking that m_pCompany
wasn't NULL first. Ooops :(
Message: 7
From: voogru [EMAIL PROTECTED]
To: [EMAIL
I think a Valve employee should do Find in Files on
gpGlobals-maxClients.
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Tom Grim wrote:
We were successfully able to reproduce getting a
bugged player on Counter-Strike, DoD, and HLDM in
Steam. Additionally, we were able to recreate it in
Counter-Strike 1.5 and HLDM in Won Half-Life also
(didn't try DoD).
I know CS uses 9 point blending, I believe DoD does as well.
can you help me!!
ive made a server but at each time someone join the game his ping is really
high and he lags how can i fix that!!
Thx patrick
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Three questions:
How fast is your computer? If you are below 1 GHz, that could be the problem.
How are you connected to the internet? If it is with a 56K modem, your server
will lag. You probably shouldn't be running a server without DSL or cable
modem.
/NODEFAULTLIB:libcmtd.lib...
try 500 unresolved externals.
I formatted not long ago, installed vs6 sp 5
downloaded sdk2.3, compiled it and set it up for the debugger
put one line of code in to crash it pPlayer=NULL then I deferenced pPlayer
and it gives me a mscvr70 error and wont point me to
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