Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread Arithon Kelis
Thanks for the reply, Andrew. I think I understand what you're saying (I did play on and help administrate a few CS servers a while back), but I don't believe I'm talking about the same thing. It's not a constant thing - only the last player in a full server is like this. Basically, what I'm

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread Tom Grim
I'm here to just put my 2 cents in. I'm actually one of the new coders for NS and have been working at finding a solution for our hitbox issue that's happening with player N of a server with maxplayers set at N. I have been working with Arithon on reproducing it and narrowing down what was

[hlcoders] Re: hlcoders digest, Vol 1 #1374 - 10 msgs

2004-07-24 Thread Sylvain Gravejat
I started a debug session with hlds. I joined my server, typed reconnect, the server crashed and the debugger pointed me to this line where m_pCompany-m_flAmmoReplication was used without checking that m_pCompany wasn't NULL first. Ooops :( Message: 7 From: voogru [EMAIL PROTECTED] To: [EMAIL

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread peter
I think a Valve employee should do Find in Files on gpGlobals-maxClients. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread Jeffrey \botman\ Broome
Tom Grim wrote: We were successfully able to reproduce getting a bugged player on Counter-Strike, DoD, and HLDM in Steam. Additionally, we were able to recreate it in Counter-Strike 1.5 and HLDM in Won Half-Life also (didn't try DoD). I know CS uses 9 point blending, I believe DoD does as well.

[hlcoders] hlds ping

2004-07-24 Thread patrick racicot
can you help me!! ive made a server but at each time someone join the game his ping is really high and he lags how can i fix that!! Thx patrick _ Scan and help eliminate destructive viruses from your inbound and outbound e-mail and

Re: [hlcoders] hlds ping

2004-07-24 Thread [EMAIL PROTECTED]
[ Converted text/html to text/plain ] Three questions: How fast is your computer? If you are below 1 GHz, that could be the problem. How are you connected to the internet? If it is with a 56K modem, your server will lag. You probably shouldn't be running a server without DSL or cable modem.

Re: [hlcoders] huge debug problem

2004-07-24 Thread steamsucks
/NODEFAULTLIB:libcmtd.lib... try 500 unresolved externals. I formatted not long ago, installed vs6 sp 5 downloaded sdk2.3, compiled it and set it up for the debugger put one line of code in to crash it pPlayer=NULL then I deferenced pPlayer and it gives me a mscvr70 error and wont point me to